GoZ for Softimage at last?

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GoZAuthor: Kostas Roukis
GoZ for Softimage is a One Click Solution for 3d mesh exchange between ZBrush and Softimage using GoZ file format.

This is the official Pixologic-approved GoZ addon for Softimage. It is developed using GoZ SDK and Softimage C++ API and provides the functionality to automatically setup a proper render tree in Softimage ready for rendering with Mental Ray. It supports both 32 bit and 64 bit versions of Softimage on Windows.

Related plugins: GoSoftimageLite, XGoZ

local backup: GoZ For Softimage.zip

New plugins, tools etc.
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Hirazi Blue
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GoZ for Softimage at last?

Post by Hirazi Blue » 02 May 2012, 19:42

I'm not a qualified judge as I don't use ZBrush, but this plugin by kostasph looks promising
GoZ for Softimage
Features.
1. One Click mesh exchange between ZBrush and Softimage using GoZ file format.
2. Multiple SubTools support.
3. Diffuse Map, Normal Map and Displacement Map support.
4. Render Tree with Mental Ray Material setup.
5. Complete Displacement Map setup with proper Geometry Approximation Settings.
6. Polygroups to Clusters preservation.
7. Softimage Animation (keyframed Transformations) preservation.
8. Softimage Hierarchy preservation.
More to come...

Things doesn't currently Support.
1. Softimage Geometry types other than Polymesh type are not supported.
2. Polymeshes with Ngons are not supported (Only Triangles and Quads are supported).
3. Crease /Hard Edge preservation is not supported.
4. Softimage Constrains preservation is not supported.
5. Unfreezed Softimage Transforms preservation is not supported.
6. Masking export is not supported.
Small hat-tip (in German): Danke für den Hinweis, oglu!
Stay safe, sane & healthy!

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bottleofram
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Re: GoZ for Softimage at last?

Post by bottleofram » 02 May 2012, 20:03

Best news in a long time! :-o


Please don't disappoint
:ympray:

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sOBE
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Re: GoZ for Softimage at last?

Post by sOBE » 02 May 2012, 22:18

This is great, i have to test it :-bd

Clappy
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Re: GoZ for Softimage at last?

Post by Clappy » 03 May 2012, 00:25

Sweet! One glaring hole has been filled. :ymparty:

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rray
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Re: GoZ for Softimage at last?

Post by rray » 03 May 2012, 10:21

Thanks for the tip ;)

Anyone got in running properly? Auto install didn't work, no priviledges etc.. After installing manually, it quickly updates the model inside an open SI, but after that always starts a new instance of Softimage with an empty scene.
softimage resources section updated Jan 5th 2024

Clappy
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Joined: 23 Apr 2012, 20:39

Re: GoZ for Softimage at last?

Post by Clappy » 03 May 2012, 19:42

The auto-install gave me the same error, but after manually installing the .addon everything is working as expected. No multiple instance if Softimage.

MC

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bottleofram
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Re: GoZ for Softimage at last?

Post by bottleofram » 04 May 2012, 14:45

Same here. Autoinstall is being blocked no matter what. Manual goes smoothly, though.

Did just a few quick tests. Works perfectly so far! :ymapplause:

Big, massive thanks to the author!!! ^:)^

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Nizar
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Re: GoZ for Softimage at last?

Post by Nizar » 05 May 2012, 10:02

Hope this will remain compatible in future release

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bottleofram
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Re: GoZ for Softimage at last?

Post by bottleofram » 05 May 2012, 10:10

Nizar wrote:Hope this will remain compatible in future release
It works on 2013. I have it on good word it doesnt in those two other, lesser, packages ;)

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ActionArt
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Re: GoZ for Softimage at last?

Post by ActionArt » 15 May 2012, 18:55


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Hirazi Blue
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Re: GoZ for Softimage at last?

Post by Hirazi Blue » 15 May 2012, 20:18

But as far as I can tell, "they" just made the plugin mentioned in the first post the "official" GoZ for Softimage, or am I mistaken and is this something new?
Stay safe, sane & healthy!

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ActionArt
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Re: GoZ for Softimage at last?

Post by ActionArt » 15 May 2012, 21:51

Probably :)

At least it's official now. This is very good news for a lot of users I'd say.

I haven't heard anything about the send/get functions of Mudbox lately. I know there were some UV issues. Anybody know if those been fixed?

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ActionArt
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Re: GoZ for Softimage at last?

Post by ActionArt » 25 May 2012, 22:19

I wonder if there's a way to get this to work with Sculptris (without having Zbrush). Anyone know?

SreckoM
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Re: GoZ for Softimage at last?

Post by SreckoM » 25 May 2012, 22:36

No, it can not. It lays on top of Zbrush API.
- H -

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