ZBrush FiberMesh to strands compound

New plugins, tools etc.
floeberle
Posts: 7
Joined: 20 Feb 2012, 11:46

Re: ZBrush FiberMesh to strands compound

Post by floeberle » 20 Feb 2012, 22:18

my, things go around :D

just wanted to let you know that i finally managed to give the compound a little more love :x
i've packed the whole thing into an addon, so it's mainly a single click solution now.
and i've prepared the strands so it's possible to work with the built in Strand Dynamics setup now.

i will post some kind of documentation (maybe even a little video) and some examples tomorrow. (fingers crossed)

in the meantime just grab the zip i attached, unpack and install the contained addon.
after installation you'll find a new menu entry Get>>Primitive>>FiberMesh To Strands.
just select your imported Fibersand run. if things go well you'll have your FinerMesh converted into strands.

have fun
flo

btw. very cool model Toonafish!
fe_FiberMeshToStrands.zip
(19.05 KiB) Downloaded 263 times
Last edited by floeberle on 21 Feb 2012, 09:07, edited 1 time in total.

fjg
Posts: 45
Joined: 04 Feb 2011, 17:45

Re: ZBrush FiberMesh to strands compound

Post by fjg » 20 Feb 2012, 23:33

Got this error: OLE error 0x80020101 (Line 104)
Also these lines were noted: 105, 133, 155, 2

floeberle
Posts: 7
Joined: 20 Feb 2012, 11:46

Re: ZBrush FiberMesh to strands compound

Post by floeberle » 21 Feb 2012, 09:05

the error states that soft can't find the necessary compounds as they don't seem to get registered when installing the addon :(

solution:
after installing the addon you have to either restart soft or click the little update icon on the nodes panel (right next to the search field) in any icetree, so the compounds get loaded.

that should get you started.
let me know if you still have problems

flo

fjg
Posts: 45
Joined: 04 Feb 2011, 17:45

Re: ZBrush FiberMesh to strands compound

Post by fjg » 21 Feb 2012, 18:38

Its working now, Thanks for the info - I'll restart next time I see that error. Thanks for sharing this!

User avatar
rray
Moderator
Posts: 1775
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: ZBrush FiberMesh to strands compound

Post by rray » 21 Feb 2012, 22:42

thanks for sharing the compound btw ;)
softimage resources section updated Jan 5th 2024

floeberle
Posts: 7
Joined: 20 Feb 2012, 11:46

Re: ZBrush FiberMesh to strands compound

Post by floeberle » 21 Feb 2012, 22:44

nullo problemo rray ;)

so here's a little video showing how the 'FiberMesh To Strands' works.

download the addon here:
http://www.florianeberle.com/downdown/F ... trands.zip
(creates the menu entry 'FiberMesh To Strands' under Get>>Primitive)

or the bare ICE compounds here:
http://www.florianeberle.com/downdown/F ... pounds.zip

and here's a little extra information:
http://www.florianeberle.com

have fun
flo

Newcomer (<20 posts) alert: please use the URL tags - HB

floeberle
Posts: 7
Joined: 20 Feb 2012, 11:46

Re: ZBrush FiberMesh to strands compound

Post by floeberle » 29 Feb 2012, 23:25

i have updated this plugin to integrate the new ability of ZBrush R3 to export the FiberMesh as Guide Curves.

there are three new features:

- FiberCurve .obj import
- convert FiberCurves to strands
- and i added an option in the compounds that make them work together with Melena

you can read more about it here http://florianeberle.com/2012/02/29/fib ... ds-update/

and grab the addon from here http://www.florianeberle.com/downdown/F ... trands.zip


have fun
flo

User avatar
rray
Moderator
Posts: 1775
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: ZBrush FiberMesh to strands compound

Post by rray » 01 Mar 2012, 01:23

That was fast :-o cheers!
softimage resources section updated Jan 5th 2024

User avatar
rray
Moderator
Posts: 1775
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: ZBrush FiberMesh to strands compound

Post by rray » 31 Mar 2012, 18:00

Got a chance to test it -- works great.

When exporting, ZBrush has a bug that makes it occasionally write #INF. for the coordinates of a strand - these files don't import correctly. After editing the obj file in a text editor, looking for "INF" and deleting those strands, it imported nicely:
Test_fiberMesh.jpg
softimage resources section updated Jan 5th 2024

floeberle
Posts: 7
Joined: 20 Feb 2012, 11:46

Re: ZBrush FiberMesh to strands compound

Post by floeberle » 04 Apr 2012, 08:29

nice one ;)

never had that happening, but i haven't worked with fibermesh a lot lately.
any chance you can send me one of those corrupted .obj files.
i could have a look at skipping these particular fibers on import then.

thanks
flo

User avatar
rray
Moderator
Posts: 1775
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: ZBrush FiberMesh to strands compound

Post by rray » 04 Apr 2012, 14:39

Cool cheers! Will do once I encounter such a file again. The mentioned evidence was destroyed by being repaired 8-x

It's a great hair styling tool for short to medium length hair. Maybe also long hair but that's much more difficult.
softimage resources section updated Jan 5th 2024

User avatar
Kerro Perro
Posts: 306
Joined: 20 Mar 2011, 01:01
Location: Leiden, the Netherlands
Contact:

Re: ZBrush FiberMesh to strands compound

Post by Kerro Perro » 01 Jul 2012, 23:13

Hey i've gotting this to work and render nicely but can anyone tell me how to make it stick to a mesh for animation/dynamics?
I googled on it a bunch of times but can't find much about it - let alone how to do it in SI...

I hope it's not a limitation of technology that it just creates "floating" haircuts, would make it pretty pointless for animation...

Why is hair always such a headache? ;)

User avatar
Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 21:11
Location: Zagreb, Croatia
Contact:

Re: ZBrush FiberMesh to strands compound

Post by Mathaeus » 02 Jul 2012, 02:04

Kerro Perro wrote:Hey i've gotting this to work and render nicely but can anyone tell me how to make it stick to a mesh for animation/dynamics?
I googled on it a bunch of times but can't find much about it - let alone how to do it in SI...

I hope it's not a limitation of technology that it just creates "floating" haircuts, would make it pretty pointless for animation...
Of course it is possible, there are many ways to do this in ICE. From my understanding, it seems to be implemented as Melena operator (maybe I'm wrong). If so, you'll be able to simulate like anything else in Melena. Probably best way is to take look at docs again, or ask author.

Method could be specific , usually you won't find exact procedure on internet.

User avatar
Kerro Perro
Posts: 306
Joined: 20 Mar 2011, 01:01
Location: Leiden, the Netherlands
Contact:

Re: ZBrush FiberMesh to strands compound

Post by Kerro Perro » 02 Jul 2012, 02:34

Well i'm not sure what you mean by it's implemented as a melena operator...
I did look at melena docs but that system is based on having a "generator" - nurbs or polys or curves, i could not work out a way to do it from those docs.

You say it can, great! Any pointers on how other than "go learn ICE"?

And as for asking the author he posted in thread so i think this is a good place to ask.

User avatar
Kerro Perro
Posts: 306
Joined: 20 Mar 2011, 01:01
Location: Leiden, the Netherlands
Contact:

Re: ZBrush FiberMesh to strands compound

Post by Kerro Perro » 02 Jul 2012, 14:49

Oh oops i've just read flo erbe's blog and noticed there is an "fe_Fiber Emit Location" node included in his add-on... :ymblushing:

I don't have time to test now but i think that might be a good start... sorry stupid of me! #-o

User avatar
rray
Moderator
Posts: 1775
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: ZBrush FiberMesh to strands compound

Post by rray » 02 Jul 2012, 15:42

This could help, I think I remember there is (was?) a video somewhere on the author's site also where he explains dynamics etc.

Btw.. random tip using this compound... Before importing the fiber curves, make sure no 3D view is open. Only open a 3D view after converting to a point cloud/deleting the fibercurve object. Saves minutes of your lifes! 8-x
softimage resources section updated Jan 5th 2024

Post Reply

Who is online

Users browsing this forum: No registered users and 55 guests