In regards to the max rig posted above
Issues Found:
- Your model node is scaled down to .1145 by default. Should be at 1
- Model node is visible. Should be hidden by default. This should never move.
- Your Global SRT object is scaled up to 8.736 should be at 1
- When you reset the scaling on the two objects above, the tongue ends up enormous and out of place
- Your naming convention is kinda non-existent and is all over the place, "L_leg_bank_L" for example
- "body_mehs" should be "body_mesh"
- Hand never follows arm in FK
- Right eye is enveloped while not oriented flatly
- Various control parameters aren't locked as they should be. If they shouldn't be scaled, lock the scaling on the control.
- Neutral pose on forarmFK controls don't allow them to reset properly.
Take these as critiques to help better the rig.
