The free rig thread
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ccRig 1.1
Going through his website logs, Christopher recently found consistent entries requesting a deleted page for his 2008 ccRig. This led him to put the rig back online, due to its prototype status only for educational
purposes. This rig was originally a prototype developed as an answer to specific production
needs. The arms and legs had to be stretchable, bendable and reliable. The rigging
structure is organized as a list of models, each model defining a type of member (arm,
leg, ...), so it could be easily generated by script.
Its marked as beta since this release aims to share with other technical artists the idea behind the bendable rigging structure. However the rig is fully functionable and can be used by animators, but at the moment there is no interface (other than the controls box), no utility scripts and no facial.
local backup: ccRig.zip
Its marked as beta since this release aims to share with other technical artists the idea behind the bendable rigging structure. However the rig is fully functionable and can be used by animators, but at the moment there is no interface (other than the controls box), no utility scripts and no facial.
local backup: ccRig.zip
author site: http://www.christophercrouzet.com / download: /resources_ccRig.php / si-community thread
Roman Rig
Biped rig and rigged character model that Thomas Cannell developed and used on his
reel. Watch his reel here!
For information see readme.txt inside the download archive. Developed for Softimage 2011.
local backup: roman_project.rar
For information see readme.txt inside the download archive. Developed for Softimage 2011.
local backup: roman_project.rar
author site: http://www.puppetstring.com / source: si-community thread
Flaco Rig
This is an easy rig to be used in animation practices. It is based on the rig provided
by XSI on its Biped Guide. I have personalized it and adapted it to the needs I have
found all along my animation practices so that it can be useful for me and my students.
Developed for Softimage 2011. For a screenshot see here. Watch Javier's reel here.
local backup: FLACO.rar
Developed for Softimage 2011. For a screenshot see here. Watch Javier's reel here.
local backup: FLACO.rar
author site: http://www.zao3d.com / source: si-community thread
Flacobot Rig
This builds upon the Flaco rig. It is an easy rig to be used in animation practices.
It is based on the rig provided by XSI on its Biped Guide. I have personalized it
and adapted it to the needs I have found all along my animation practices so that
it can be useful for me and my students.
Developed for Softimage 2011. Flacobot demonstrational video available here on vimeo. Watch Javier's reel here.
local backup: FLACOBOT_V1.rar
Developed for Softimage 2011. Flacobot demonstrational video available here on vimeo. Watch Javier's reel here.
local backup: FLACOBOT_V1.rar
author site: http://www.zao3d.com / source: si-community thread
Craft Rig 1
The craft rig is a biped rig with a lot of interesting features such as bendable and
detachable arms, locking functions, pose mirroring, FK/IK matching etc..
For all the features see this image. Demonstration video can be found on author's site. Developed for Softimage 2011.
local backup: Craft_Rig.rar
For all the features see this image. Demonstration video can be found on author's site. Developed for Softimage 2011.
local backup: Craft_Rig.rar
author site: http://www.craft.host56.com / source: si-community thread
IK Joe XSI
Biped rig orginally developed for Maya by Javier Solsona, converted to XSI 3.5 by
Stefan Andresson. Contains a toolbar addon. Original cgsociety posting by Stefan can
be found here
local backup: sanders.zip
local backup: sanders.zip
author site: http://sanders3d.wordpress.com / source: si-community thread
Moom Rig
Character rig originally developed for Maya by Ramtin, converted to XSI 6.0 by Josef
Sy. Features IK/FK stretchable arms, head look-at, hide/unhide geo options and a synoptic
view.
local backup: MoomXSI_v03.1.zip
local backup: MoomXSI_v03.1.zip
author site: http://www.josefsy.com / http://www.creativecrash.com/.../moomxsi / source: si-community thread
Walter Rig
Human body rig used by Lucas Martell in his short film »Pigeon Impossible«.
See author site for the film and more details.
local backup: WalterRig.zip
local backup: WalterRig.zip
Guy Rig
A rig and rigged character developed for XSI 5.0. The rig features IK/FK blending
for the arms, FK/IK squash and stretch with volume preservation, IK stretchy legs,
arms and spine, different orientation controls for head/neck, hands and arms, pin
controls, »stop staring« based facial and hand controls, synoptic view.
Download archive contains a AVI demonstration video.
local backup: guy_v1.zip
Download archive contains a AVI demonstration video.
local backup: guy_v1.zip
author site: http://davidjhammer.com / source: si-community thread
Human body rig
A very feature rich human body rig developed for XSI 6.02. Features include auto rigging
(fitting!), pinning of hands, elbows and knees, mirroring, roll controls, and a lot
more.
local backup: am_body_rig.rar
local backup: am_body_rig.rar
Rogelio Rig
Features of this biped are IK/FK arms and legs, stretchy arms and legs, deformers
(»a lot«), bone base facial rig, reverse and straight feet, synoptic view.
Developed for XSI 6.5.
pdf manual included in download archive.
local backup: Rogelio_and_manuals.zip
pdf manual included in download archive.
local backup: Rogelio_and_manuals.zip
author site: http://josempan.blogspot.com/2008/09/rogelio-v10.html / source: si-community thread
Edgard Rig
A rig and rigged character developed for XSI 4.0. The rig features synoptic view,
2 independent face rig controls, custom hand and body poses, face shapes.
Download archive contains an AVI demonstration video.
local backup: Edgard_Download.zip
Download archive contains an AVI demonstration video.
local backup: Edgard_Download.zip
BeeBoy Rig
Rig and rigged character originally developed for Maya by Rodrigo Ribeiro, converted
to Softimage 2011 by everyFrame. Features include: IK/FK arms and legs with G/L aligns,
stretchy limbs, stretchy mesh, full FK finger, lip, and footroll controls, FK torso,
global scaling.
local backup: BeeBoy.zip
local backup: BeeBoy.zip
author link: http://www.creativecrash.com/.../beeboy-for-softimage-2010 / source: si-community thread
Simple Bot Rig
Production-proven cartoon rig of a 2-legged character. Not for commercial use.
local backup: Bot_RIG.rar
local backup: Bot_RIG.rar
author link: http://www.creativecrash.com/.../simple-bot-rig / source: si-community thread
- Hirazi Blue
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- xsi_fanatic
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Re: The free rig thread
Are you asking about an auto rigger or something like a full developed character such as Moom and the Malcolm rig ?Hirazi Blue wrote:Which rig would you say would be best/easiest to use?
- Hirazi Blue
- Administrator
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Re: The free rig thread
Both. I've tried using Gear, but I am having extreme difficulties trying to scale the guide to fit my characters... ;)
Stay safe, sane & healthy!
Re: The free rig thread
While Jeremie's page goes trough setting up rigs from scratch,
https://vimeo.com/user5191915/videos/page:2/sort:date
All the way to (recently added) more advanced Modular Rigging with Python in Softimage
https://vimeo.com/user5191915/videos/page:1/sort:date
Here are a few basic & quick GEAR clips ::
BVH Mocap to Gear using MOTOR
Setting-up limb scale to character,
https://vimeo.com/user5191915/videos/page:2/sort:date
All the way to (recently added) more advanced Modular Rigging with Python in Softimage
https://vimeo.com/user5191915/videos/page:1/sort:date
Here are a few basic & quick GEAR clips ::
BVH Mocap to Gear using MOTOR
Setting-up limb scale to character,
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: The free rig thread
Try using the Masashi Yamaguchi Rig. I posted a thread on this about a month ago. The myRig works best for me.Hirazi Blue wrote:Both. I've tried using Gear, but I am having extreme difficulties trying to scale the guide to fit my characters... ;)
Download link on second post from here http://www.si-community.com/community/v ... 789#p54789
If you're having trouble scaling the rig to fit your character, you may want to try the reverse. Meaning, scale your character to fit your rig. Once the rigging part is done, you can rescale the entire rig and character from the Global Control.
Re: The free rig thread
Indeed!xsi_fanatic wrote: Try using the Masashi Yamaguchi Rig. I posted a thread on this about a month ago. The myRig works best for me.
Download link on second post from here http://www.si-community.com/community/v ... 789#p54789
I thought it was part of this thread but it wasn't
- Hirazi Blue
- Administrator
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Re: The free rig thread
Thanks for the suggestion. For one thing scaling its guide seems way easier than scaling a Gear guide... (but I am sure I am doing something wrong...)xsi_fanatic wrote:Try using the Masashi Yamaguchi Rig. I posted a thread on this about a month ago. The myRig works best for me.
only scaling the controls for the hands give me problems ATM.
;)
Stay safe, sane & healthy!
Re: The free rig thread
What kind of problems are you having? I am just moving not scaling the guide parts which gives me nice resuts. Also having an independant shadow bone hierarchy solves most of my problem.Hirazi Blue wrote:Both. I've tried using Gear, but I am having extreme difficulties trying to scale the guide to fit my characters... ;)
- Hirazi Blue
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Re: The free rig thread
The main problem I am having, both with Gear and with MyRig, is the placement of the necessary control objects for the hands and feet.
One other issue: how do you enable symmetry on the Gear guide?
One other issue: how do you enable symmetry on the Gear guide?
Stay safe, sane & healthy!
- Daniel Brassard
- Posts: 878
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- Location: St. Thomas, Ontario
- Contact:
Re: The free rig thread
Are you using Gear or the updated Gear_MC rigging system?
There is a serie of Video on TD Survival that explain Gear_mc and they also respond to questions if you have trouble.
https://vimeo.com/tdsurvival
There is a serie of Video on TD Survival that explain Gear_mc and they also respond to questions if you have trouble.
https://vimeo.com/tdsurvival
Last edited by Daniel Brassard on 21 Jun 2016, 20:35, edited 2 times in total.
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: The free rig thread
The gear guide doesn't have symmetry, rather you place the guide correctly on one side, then duplicate symmetry using the gear>character>guide tools ppg.
What problem do you have with the hand/finger placement?
What problem do you have with the hand/finger placement?
- Hirazi Blue
- Administrator
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Re: The free rig thread
As a NOOB I simply haven't got a clue, where all the controls should be correctly placed when dealing with a new model...mattmos wrote:What problem do you have with the hand/finger placement?
Stay safe, sane & healthy!
Re: The free rig thread
I recomment watching Jeremie Passerin's videos, extremely vauable information he shared in his videos that you might be OF help.Hirazi Blue wrote:As a NOOB I simply haven't got a clue, where all the controls should be correctly placed when dealing with a new model...mattmos wrote:What problem do you have with the hand/finger placement?
https://vimeo.com/16953680
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