Gear Mc mirroring guide position?

Issues concerning rigging & Face Robot...
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hidalgo
Posts: 113
Joined: 03 Feb 2012, 20:50

Gear Mc mirroring guide position?

Post by hidalgo » 30 Sep 2014, 13:17

Hello,

There is any way to mirror the position of guides to his symmetrical counterpart? what i mean is if i can mirror the position for example of the left elbow to the right elbow without having to do it manually on a perfectly symmetrical character.

I speak about the guides not the bones of course.

Thank you

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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Re: Gear Mc mirroring guide position?

Post by Hirazi Blue » 30 Sep 2014, 13:51

Wouldn't the built-in (Softimage, not Gear) "Symmetry Constraint" be able to do the trick?
Stay safe, sane & healthy!

hidalgo
Posts: 113
Joined: 03 Feb 2012, 20:50

Re: Gear Mc mirroring guide position?

Post by hidalgo » 30 Sep 2014, 15:40

thanks for the tip, but this requires me still to do constraint manually every single guide and afterwards remove the constraint, i was searching for a more automatized way, maybe directly in gear.

Jho
Posts: 49
Joined: 12 Feb 2013, 07:57

Re: Gear Mc mirroring guide position?

Post by Jho » 15 Oct 2014, 09:00

I always just delete the other side and hit duplicate symmetry after I change something.

hidalgoserra
Posts: 10
Joined: 29 Nov 2010, 01:11

Re: Gear Mc mirroring guide position?

Post by hidalgoserra » 16 Oct 2014, 16:42

and this is enough to keep the symmetry and the hierarchy?

Jho
Posts: 49
Joined: 12 Feb 2013, 07:57

Re: Gear Mc mirroring guide position?

Post by Jho » 16 Oct 2014, 19:30

Yes. It has worked perfectly fine for me.
I think a coder at work once said that a character's arms didn't have completely symmetric values, so I'm not sure what GEAR does exactly to achieve the symmetry, but in practice it works just like you'd want it to work.

hidalgo
Posts: 113
Joined: 03 Feb 2012, 20:50

Re: Gear Mc mirroring guide position?

Post by hidalgo » 21 Oct 2014, 12:23

thank you i will try that :)

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