Rigging a frill-necked lizard

Issues concerning rigging & Face Robot...
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colour
Posts: 38
Joined: 29 Jun 2011, 12:35

Rigging a frill-necked lizard

Post by colour » 27 Aug 2013, 16:57

Hi

I'm rigging a frill-necked lizard type creature. The frill has to be able to tuck back against the neck, and then splay out when needed. It didn't seem too complicated but then I realized that when the frill is tucked against the neck, it should follow the movements of the neck so ideally be skinned to the neck, and when its puffed out it should probably be skinned to follow some other bones, nulls etc. Now is there a way to have a tucked back frill and a second fully expanded frill and then a third frill that easily blends between the other two? I'm sure this is possible in ice but have no idea how to go about it.

Any better suggestions or links to examples would be most appreciated.

EricTRocks
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Re: Rigging a frill-necked lizard

Post by EricTRocks » 28 Aug 2013, 05:46

You should be able to rig a "target frill" mesh that the actual frill follows or moves towards. You'd probably want to set that as a goal for the frill's point positions to move towards in some sort of blended cloth sim.

Another option would be to fake it using a deformer and projecting the frill back onto the neck and have it slide over it. Probably worth investigating both.
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

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