Gear Newbie to skinning and animation

Issues concerning rigging & Face Robot...
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Filmguy
Posts: 38
Joined: 07 Jul 2012, 13:06

Gear Newbie to skinning and animation

Post by Filmguy » 05 Aug 2013, 22:12

Hi Guys trying out Gear for the first time and would like to rig a model with this for a project.
I'm good with setting up the guide part but a bit hesitant going into skinning/Enveloping.
My questions is how do I proceed with the enveloping. I see that there's some sort of double limb happening. One is a dotted line that moves by itself and the other just the leg bones (PIC attached)
Gear Knee.PNG

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geoath
Posts: 48
Joined: 03 Sep 2009, 20:24

Re: Gear Newbie to skinning and animation

Post by geoath » 05 Aug 2013, 22:33

select your character mesh, "envelope>set envelope", open the explorer (press 8) and pick the deformers_grp which is located under the model (not the guide model) gear creates for the rig.

Filmguy
Posts: 38
Joined: 07 Jul 2012, 13:06

Re: Gear Newbie to skinning and animation

Post by Filmguy » 05 Aug 2013, 23:10

Thanks Geoath! Works like a charm. Started playing in Gear 2 days ago, a bit intimidated at first but works like a charm once you get to know it :)

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