2 rigs on character

Issues concerning rigging & Face Robot...
Post Reply
brook
Posts: 2
Joined: 30 May 2013, 23:35

2 rigs on character

Post by brook » 31 May 2013, 00:14

can we have to different rigs on a same character in Softimage and switch between does two. If yes can you explain a little bit

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 01:41
Contact:

Re: 2 rigs on character

Post by EricTRocks » 31 May 2013, 01:16

Can you give an example of the different types of rigs you are asking about?
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

brook
Posts: 2
Joined: 30 May 2013, 23:35

Re: 2 rigs on character

Post by brook » 31 May 2013, 16:41

EricTRocks wrote:Can you give an example of the different types of rigs you are asking about?

Hi,

Thanks for replying. Basically we need two rigs in SI for a biped character. 1 rig is completed (which will be used for Mocap) however, it is not good enough for the animators to animate with and we are not able to make modifications to that rig (example: adding extra controls). This is why we were wondering if it is possible to create a second rig on the same character so the animators can add more controls to the 2nd rig.

Thank you! :)

Pooby
Posts: 501
Joined: 27 Aug 2010, 22:25

Re: 2 rigs on character

Post by Pooby » 31 May 2013, 17:24

Yes, you can just constrain your deformers to any number of rigs, and blend between them.

mirkoj
Posts: 205
Joined: 09 Jun 2009, 18:26
Skype: mirko-jankovic
Contact:

Re: 2 rigs on character

Post by mirkoj » 03 Jun 2013, 14:02

another option is to have 1 rig that is better for animators, can be upgraded as needed and good for mocap as well.
Both Species and GEAR works great for that unless it is some really special mocap that can;t be re-targeted?

j3st3r
Posts: 121
Joined: 11 Jun 2009, 09:13

Re: 2 rigs on character

Post by j3st3r » 04 Jun 2013, 09:56

I used to use two rigs. One is for deformation (actually most of XSI rigs use it), and one or more is for animation. Many cases IK and FK rigs are different, with a simple parameter their effect is blended. It sounds more complicated than it is actually :)

Usually constrains or expressions are driving the deformer, and these constrains weight or strength is interpolated depending on switching value.

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests