Converting implicit prims for fbx export

Issues concerning rigging & Face Robot...
Jho
Posts: 49
Joined: 12 Feb 2013, 07:57

Converting implicit prims for fbx export

Post by Jho » 11 Mar 2013, 11:05

Hi.

I'm trying to export a character (to fbx) that I've rigged with GEAR. As you might know, GEAR's deformers are implicit cubes, and fbx doesn't support implicit geometry.
Softimage help just said that I need to convert them to something else, but didn't say how to do it.

Anyone know of any way to convert the deformers into something else than implicit cubes (maybe nulls or poly cubes)?

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xsisupport
Posts: 713
Joined: 09 Jun 2009, 11:02
Location: Montreal Canada

Re: Converting implicit prims for fbx export

Post by xsisupport » 11 Mar 2013, 11:14

Convert()
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Jho
Posts: 49
Joined: 12 Feb 2013, 07:57

Re: Converting implicit prims for fbx export

Post by Jho » 11 Mar 2013, 14:41

Thanks, man of few words :)

I managed to convert the deformers with a python script like this:

Code: Select all

for oObject in Application.Selection:
	lCreated = Application.Convert( "NurbsSurface" , oObject)
Although I have to do it one by one.
Then a new problem surfaced, the animation still doesn't work. I managed to get it working by tweaking the _init_ file in ...\gear_1.1.0\modules\gear\xsi\rig\component.
Now I have to bake the animation before exporting, but it's working, so...

Any advice is greatly appreciated.