Connect 2 o more shape to a controller

Issues concerning rigging & Face Robot...
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LSK
Posts: 18
Joined: 12 Dec 2012, 10:12

Connect 2 o more shape to a controller

Post by LSK » 12 Dec 2012, 10:42

Hi all.
how to connect a controllers movement("pos Y" for example ) to more than 1 shape ? like what they did in malcolm face for " ctlBrowInLf " controller .it's up and down movement influences 3 shapes.2 for negative Y values and 1 for positive Y values ..seems have a expression that i cannot understand :D

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mattmos
Posts: 445
Joined: 02 Dec 2009, 16:59

Re: Connect 2 o more shape to a controller

Post by mattmos » 12 Dec 2012, 15:58

easiest way to do it is with 'link with' expressions placed on the animation widget in the shape manager for each shape. You can link as many shapes as you like to one controller.

You can also write regular expressions to link them, or use ice.

LSK
Posts: 18
Joined: 12 Dec 2012, 10:12

Re: Connect 2 o more shape to a controller

Post by LSK » 12 Dec 2012, 16:23

i find a way using the MAX function . kind of malcolm reverse engineering ;;)
it works :ympeace:

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