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 Post subject: Weights Problem
PostPosted: 20 May 2011, 16:54 
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Joined: 08 Jun 2009, 21:28
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Location: Portugal
Hi guys, im having a problem here, I hope someone can help me.

I modeled a character based on MAX2XSI rig, and i want to use that rig to tranfer the weights to my character with GATOR but im having some kind of problem, try to follow the image.

Image

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 Post subject: Re: Weights Problem
PostPosted: 20 May 2011, 17:40 
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Joined: 04 Jun 2009, 11:21
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What about those controllers/deformers in the 4th image ?

Looks like they are not in there neutral pose ?
You can also try to set the reference pose under the envelope menu. This might help too.

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 Post subject: Re: Weights Problem
PostPosted: 20 May 2011, 18:04 
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Can I send you my scene? I'm getting crazy with this. Im not a rigger you know... :)

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 Post subject: Re: Weights Problem
PostPosted: 20 May 2011, 20:30 
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Well... I used Gear to create a new rigg.... tks anyway...

But now.....Im having another problem.... I noticed that my geometry was not symmetric so I deleted 1 side them I Symmetrized and Merged, then I used gator to transfer my uvs from the old mesh (the none symmetric mesh) and this is what I get :(( :((

Image

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 Post subject: Re: Weights Problem
PostPosted: 26 Jul 2011, 19:53 
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Hi-
this thing happens most of the times under the circumstances you are transferring the UV through gator. As far as I know gator is good at transferring weights.I saw the other image above did the same thing happen with the other hand too??

sid


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 Post subject: Re: Weights Problem
PostPosted: 26 Jul 2011, 21:08 
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spurv wrote:
Hi guys, im having a problem here, I hope someone can help me.

I modeled a character based on MAX2XSI rig, and i want to use that rig to tranfer the weights to my character with GATOR but im having some kind of problem, try to follow the image.


The StaticKineState / rest pose for the deformers probably aren't set correctly for some reason.

1. Animate > Envelope > Select Deformers
2. Animate > Envelope > Set Reference Poses

See if that does it.

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