Rig Mechanical Branch

Issues concerning rigging & Face Robot...
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Diurno
Posts: 242
Joined: 10 Jun 2009, 09:50

Rig Mechanical Branch

Post by Diurno » 12 Jul 2009, 11:31

Hi all, i'm doing some rig test, and i made this:
Image

now the problem is that when i raise up the effector it gonna happen this:
Image

instead i need that the branch raise up straight like this:

Image


now, the straight versione is made with some custom parameters connected to the rotation of the pieces; but this way only let me raise up and down the branch, then if i want move forward and backward the thing is gonna be much harder.... so if you have some suggestion to set up with a rig i suppose then is much easier to animate ^^

3DY
Posts: 3
Joined: 11 Jul 2009, 17:03

Re: Rig Mechanical Branch

Post by 3DY » 13 Jul 2009, 05:05

without having to go to other fancy approach :)
if you are allowed to change how the chain is being placed.
you can try to draw them this way.

rgds,
edy
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