Hi all, i'm doing some rig test, and i made this:
now the problem is that when i raise up the effector it gonna happen this:
instead i need that the branch raise up straight like this:
now, the straight versione is made with some custom parameters connected to the rotation of the pieces; but this way only let me raise up and down the branch, then if i want move forward and backward the thing is gonna be much harder.... so if you have some suggestion to set up with a rig i suppose then is much easier to animate ^^
Rig Mechanical Branch
Re: Rig Mechanical Branch
without having to go to other fancy approach
if you are allowed to change how the chain is being placed.
you can try to draw them this way.
rgds,
edy
if you are allowed to change how the chain is being placed.
you can try to draw them this way.
rgds,
edy
- Attachments
-
- mechanic arms
- mechanic.jpg (34.26 KiB) Viewed 1216 times
Who is online
Users browsing this forum: brandwatch [Bot] and 28 guests