3D skeleton chains vs 2D chains
Posted: 03 Apr 2011, 09:51
Hi,
Is it not a lot easier to animate a rig with 3D skeleton chains -> in terms of speed in setting up poses -> then to animate a rig using a 2D chain.
You can later correct in another animation layer any unwanted bending in the knees. Using Up vector constraints it should be no big deal to correct bending in unwanted directions.
My guess is that it will speed up posing a lot.
Short topic title this time
Is it not a lot easier to animate a rig with 3D skeleton chains -> in terms of speed in setting up poses -> then to animate a rig using a 2D chain.
You can later correct in another animation layer any unwanted bending in the knees. Using Up vector constraints it should be no big deal to correct bending in unwanted directions.
My guess is that it will speed up posing a lot.
Short topic title this time