CGRU opensource feedbacks

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AfanasyAuthor: Various
Afanasy, a free open source render farm manager, was created in a collaboration of 15 mostly Ukrainian and Russian studios like Cinelab VFX and Terminal FX.

This is the Softimage integration of Afanasy. While the set up of the renderfarm itself is probably a little challenging, there seems to be a lot of helpful information available on the main cgru site, as well as on various other websites like this one on blogspot.

Some helpful hints might also be found in links from this recent mailing list thread.

local backup: afanasy.zip

General discussion about 3D DCC and other topics
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NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

CGRU opensource feedbacks

Post by NNois » 19 Nov 2014, 17:54

Hi, i've recently found this http://cgru.info/ for network rendering.
I know very well RoyalRender and his quality but for now this one sound interesting because it's free...

Seems a bit complicated to setup, did it worth a look ?

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FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: CGRU opensource feedbacks

Post by FXDude » 20 Nov 2014, 04:13

Nice find!

Perhaps you could just try setting it up?

Installation seems pretty straight-forward unless you build your own install..
http://cgru.info/installation#page_top


Also seems to have quite interesting options! http://cgru.info/software/xsi

such as;
Simulate : Force not to simulate by setting Play Control to Frame Range

Image
and most of all;
VariRender

VariRender can help you to automatically increment some value and to render scene with different parameters at once.
For example, particles with different seed, to increase their quantity by compositing.

VariRender Parameters:
Image

Enable VariRender - Turn it on or off.
Attribute - Attribute name to variate. Change some object parameter and look script editor, or command line for name.
Start Value - First value to start from.
Step - Value increment.
Count - Quantity of value increments.

Afanasy Job

This is a job from CGRU examples. Rendering two passes with VariRender.
Image
He uses particle seed as an example, but there are many times when you would want to see how an effect or something looks like with different values within a range when "lookdev-ing"
and that sounds excellent for just that! (in one go)

But do let us know if your impressions if you try it! ;;) (and/or if you miss things from RoyalRender)

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FXDude
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Joined: 19 Jun 2012, 21:59

Re: CGRU opensource feedbacks

Post by FXDude » 20 Nov 2014, 04:44

At first glance, seems to be missing the ability to check pass checkboxes for submission.

You can submit current, all, or a specific one at a time.

Not that it's a huge deal but..

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Draise
Posts: 891
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: CGRU opensource feedbacks

Post by Draise » 20 Nov 2014, 05:40

This is.. a great find. Thanks!

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: CGRU opensource feedbacks

Post by NNois » 20 Nov 2014, 09:25

for sure, i'll update you here next week

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