Rest assured I understand the news and I am fairly certain Angus does too.i can't tell from this comment if you guys understand the news that's been posted or not.
I just don't take it all that seriously anymore , I'm afraid...
;)
Rest assured I understand the news and I am fairly certain Angus does too.i can't tell from this comment if you guys understand the news that's been posted or not.
Actually that's not true.luceric wrote:(even daily builds are incompatible with one another in houdini, from what I've heard)
Well, I've been told by major California film client, Dreamworks I think, that plugins often break between daily builds, that's where I took that. They said this is why while they had access to the daily builds, they could never really use them. Maybe they fixed that, I don't know. It's a common problem in c++ SDK.pezetko wrote:Actually that's not true.luceric wrote:(even daily builds are incompatible with one another in houdini, from what I've heard)
For Windows there is VC9 and VC11 build. As long as you compile with same VC there is high chance that you are save. So plugin compiled with VC9 even for old Houdini 12 works in H13 (as long as functions in plugin are not deprecated). So there is no problem between daily builds either.
actually Maya is rentable already since Maya 2015. It's confusingly called "Desktop Subscription" (whereas the "normal" subscription is called "Maintenance Subscription") The FAQ says you can work offline for up to 14 days.pezetko wrote:I'm looking forward the Maya Rental scheme as it's nice way to grow and shrink the team (especially animators) based on the project (for small studio), hope it will be in some nice monthly scheme as Mudbox currently is. I don't like just one thing that "Send to" feature is tied only to the same version.
And I really hope that the Rental scheme wouldn't be tied to active online connection.
Renting *options* are GOOD!pezetko wrote:I'm looking forward the Maya Rental scheme as it's nice way to grow and shrink the team (especially animators) based on the project (for small studio), hope it will be in some nice monthly scheme as Mudbox currently is.
Confusingly? or -deceivingly-luceric wrote:actually Maya is rentable already since Maya 2015. It's confusingly called "Desktop Subscription" (whereas the "normal" subscription is called "Maintenance Subscription")
Ah! the slow painless transitions towards the betterment of humanity.
A little more than a year after first revealing its desktop subscription [**RENTAL**] plans,
Autodesk says it's preparing to stop selling perpetual licenses of its software entirely.
The switch won't be flipped overnight, but will be implemented a little bit at a time [in a 'painless' way] over the next one to two years, the company said.
Still, he cited Autodesk figures showing that 2.9 million users of its products are *still* [still!] on perpetual licenses
as the impetus ["a driving force"] for putting a firmer [more authorative/imposing] push behind the pay-as-you-go subscription [**rental**] model for software.
"The number of customers that are one to five releases back on our software stays relatively consistent year after year after year," he said.
"They are real customers …. [or "it's not that they aren't real customers..." (sigh) ]
they just happen [by pure consequence] to purchase from us perpetual licenses on an [always & forever too] infrequent basis, because they can.
[or because we *can decide* (but not for long) ]
[and Autocad 2010 still works just fine without new cloud connectivity, or especially without any 'terminator seed' features]
[and that's apart TONS of other reasons why always being 'current' may not be ideal, if not at-all acceptable in many cases.. but who cares.]
This isn't really good for our ecosystem [or not really good for the planned (dramatic) revenue increases we are aiming-for]
[the private 'ecosystem' also arguably being the *only thing* that matters]
[because] we would like to see [by forcing] everybody on our most current release.
[because *we can* (impose) now that we are everywhere ]
We think that's good for customers." [wow.. we sure do know what is best for you! (for us) ]
Perpetual software licenses will be discontinued in stages over the next 12 to 24 months, according to Anagnost.
"This isn't going to be an event," he said. [gradual and 'painless']
"This is going to be a transition where we work on products and regions as we remove new perpetual licenses from the offering mix."
He discussed some of the economics behind the decision,
revealing that the "average annual value" to Autodesk of a user of one of its LT products — lower-cost, entry-level versions of its most popular tools — is $240 per year
based on their sporadic purchases of upgrades and maintenance subscriptions.
By contrast, a user who has a desktop subscription [**rental**] to one of the LT products is worth, on average, $310 per year.
"That is a 30 percent increase in value [in money] back to Autodesk, [which is indeed a pretty dramatic (1/3rd) increase! off of what?]
with an offering that provides access to the customer at prices they've never seen before," Anagnost said.
Wall Street seems pretty happy with the news—the company's stock traded briefly earlier today at an all-time high of $58.75.
Developers’ replies
Side Effects, developers of Houdini
“There are currently no plans to stop selling permanent licenses to our customers. Houdini and Houdini FX are our commercial versions and we offer a choice between permanent and rental (subscription) licensing. Our products under $1000 such as Houdini Indie and Houdini Engine are subscription only.”
Maxon Computer, developers of Cinema 4D
“There are currently no plans to stop offering permanent licenses. If in the future MAXON decides to make a subscription model available on a monthly basis or something similar, we will offer this as an additional option, not as a replacement.”
(Quoted from here)cresshead wrote:so…just come off an autodesk/motion media webinar about subs and rental
maya and 3dsmax will go rental ONLY in early 2017 by the looks of it.
Autodesk Smoke has already gone rental only.
People on subs for smoke…have had their subs converted from subs to rental..same cost as subs were…so far. so that’s about 1/2 price of outright rental cost.
They (motion media) who were the hosts of the webinar say they think the same will apply to 3ds max and maya once they go rental only.
People on 3ds max 2015 who have not renewed subs have 365 days to jump back aboard subscription from when their subscription ended.
There is a migration/cross grade option to move from 3ds max over to maya if you feel 3ds max has failed to deliver anything worth while. USA price was $1840 to transfer over from max to maya.
(Quoted from here)sentry66 wrote:our vendor, motion media had an online live video stream today for its customers where people could ask questions. For some reason I was thinking it was being made directly by autodesk and all customers would be able to watch it.
Anyway, they answered a lot of questions with their presentation. We still don't know the final price of what they're charging, but they had reason to believe ongoing prices for subscription would be less than 50% what the current cost of their standalone rentals sell for.
People won't be allowed to buy perpetual licenses after Feb 1 (or I think it was the 1st)
They went over some details about the differences between buying a Desktop rental and Subscription. The Desktop rental has far fewer perks than subscription users similar to the standalone vs network editions of maya/max in regards to floating vs node-locked licenses. Desktop rental also has no commitment, where subscription does - you pay annually or I think in 3 or 6 month chunks.
At the end, someone asked about Smoke since it's not rental-only and if it's existing perpetual license customers got any discount when they had to buy into the rental model. They didn't. So who knows if that's forshadowing or not.
They are opening up multi-country licenses some. It matters where you purchase licenses, but there seems to be more flexibility than before as far as if you moved out of the country that you originally bought the licenses from or if you're in a studio that has branches or people located elsewhere.
If there's any specific questions, I can try to answer to the best of my memory, but I can't fully recite a 30 minute talk with diagrams here in a few sentences.
(Quoted from here)cresshead wrote:There is a migration/cross grade option to move from 3ds max over to maya if you feel 3ds max has failed to deliver anything worth while. USA price was $1840 to transfer over from max to maya.
MauricioPC wrote:(Quoted from here)cresshead wrote:There is a migration/cross grade option to move from 3ds max over to maya if you feel 3ds max has failed to deliver anything worth while. USA price was $1840 to transfer over from max to maya.
This part was the most amusing ...
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