luceric wrote:I didn't find the screenshot you were referring to, but what I'm doing at Autodesk is I'm managing the main maya UI team, and remotely supervising a couple of others team, like the ones that implemented some softimage workflows in Maya 2015 EXT1. But I also directly program one piece of architecture used for bifrost visual programming. There is definitely a lot of UI changes coming to Maya, but I'm not necessarily directly responsible for it - we have a team of UI designers and program managers making the decisions. Stuff may be implemented by developers who report to me, especially if it's cosmetic, or in the outliner/node editor/general UI. The animation team has their own team doing their own workflow-specific UI, and so does the modelling team and the rendering team (hypershade/render window), etc. There is a large army of people working on new things.MauricioPC wrote:I saw all the videos from the Vision series and I think you guys are addressing all that. I even said I liked what seemed like a prototype of new icons and some interface changes in a Maya screenshot, that I though was your work.
of course, autodesk did that, not me specifically. ;) On the flip side, it's probable that there would have never been a good moment to end Softimage.MauricioPC wrote:What drives me crazy is that you decided to took Softimage out of the picture before Maya was ready to take it's place.
I'm sorry, I wasn't referring to you, but I guess you know that.
In any case, what I've been seeing does looks exciting. I think 2016 will bring a lot of more cool stuff.