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RedShift Animation Render Test

Posted: 12 Apr 2013, 19:00
by xsi_fanatic
Hello everybody,

I just wanted to share a render test I created with RedShift for Softimage. This was all rendered out in one shot from one single scene. The end result was astonishing ! Flicker free !

Video link: https://vimeo.com/63799468

The render settings were as follows:

- Baked in Ambient Occlusion, Samples = 80
- Baked in Depth of Field, Samples = 96
- Maximum Anti Aliasing settings [ 256 samples / pixel ]
- Global Illumination set to Brute Force; 128 Number of Rays
- Optimization > Maximum Trace Depth > Refraction = 0 and Reflection = 2
- SSS Rate set to ‘Very High’ ; Num of GI Rays set to 512

- The scene used one Physical Directional Light, an Environment Camera Lens Shader, and used the default Softimage noIcon image in the Bokeh Image of the DOF Lens Shader to give it that nice ‘Photographic’ impression.

Total Render time was around 22 hours on an Nvidia Geforce GT 640 2GB.
The full body shots took anywhere from 2:30 to 3:30 minutes per frame.
The close up shots took about 6:30 to 8:30 minutes per frame.

Please share your comments and critiques. I would love to hear your opinions ^_^

Cheers,
XF

Re: RedShift Animation Render Test

Posted: 12 Apr 2013, 19:07
by Lord Futzi Voldemort
I honestly think, you should render something more boring, the funny animation is very distracting ;)

Anyway, the render times are good, given the quality.

Re: RedShift Animation Render Test

Posted: 12 Apr 2013, 23:00
by Bullit
What was the resolution?

Re: RedShift Animation Render Test

Posted: 13 Apr 2013, 01:41
by xsi_fanatic
Bullit wrote:What was the resolution?
Resolution is 720p, keep in mind this was rendered on a very low end graphics card.

Re: RedShift Animation Render Test

Posted: 13 Apr 2013, 01:44
by xsi_fanatic
Lord Futzi Voldemort wrote:I honestly think, you should render something more boring, the funny animation is very distracting ;)

Anyway, the render times are good, given the quality.
Funny enough, according to the guys at RedShift, rendering with a GTX470 (which is also a low end graphics card) gave much faster results. I'm talking about 60% faster. My graphics card only cost me 140$ here in Canada.

Re: RedShift Animation Render Test

Posted: 13 Apr 2013, 02:02
by Bullit
Thanks 640 is medium, medium low card. 470 is not a low end GPU at least at time of its release could be considered a medium/high card.

Re: RedShift Animation Render Test

Posted: 13 Apr 2013, 04:54
by xsi_fanatic
Bullit wrote:Thanks 640 is medium, medium low card. 470 is not a low end GPU at least at time of its release could be considered a medium/high card.
I realized that... when I googled it, it seems to be discontinued or out of stock in most places.

Re: RedShift Animation Render Test

Posted: 13 Apr 2013, 12:54
by Chris_TC
Hilarious animation! Render times look good too.

Re: RedShift Animation Render Test

Posted: 14 Apr 2013, 09:14
by xsi_fanatic
Chris_TC wrote:Hilarious animation! Render times look good too.
Thanks Chris :)

Re: RedShift Animation Render Test

Posted: 14 Apr 2013, 10:11
by angus_davidson
xsi_fanatic wrote:
Chris_TC wrote:Hilarious animation! Render times look good too.
Thanks Chris :)
That was awesome. Really impressed with Redshift so far.

Re: RedShift Animation Render Test

Posted: 15 Apr 2013, 02:08
by xsi_fanatic
angus_davidson wrote:
xsi_fanatic wrote:
Chris_TC wrote:Hilarious animation! Render times look good too.
Thanks Chris :)
That was awesome. Really impressed with Redshift so far.
Me too , they're updating their stuff really fast ! Looks like they're working over time.

Re: RedShift Animation Render Test

Posted: 15 Apr 2013, 08:26
by angus_davidson
I think the dev team is also GPU enhanced ;)

With Redshift, Vray and Arnold rendering is in a pretty good spot at the moment.