RedShift Animation Render Test

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Redshift Renderer 2.5Author: Redshift Rendering Inc.
Version 2.5.32 updated Oct 3rd 2017 / Redshift continues to support the Softimage plugin, posting updates almost weekly. Version 2 added many new features including volumetrics (OpenVDB), nested dielectrics, a new BRDFS response, new SSS models, light baking and a new PBR based redshift material.

From the company's website: Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Biased Rendering: Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Out-of-Core Architecture: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Proxies and Instances: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. [..] Follow the product link to continue reading.

Pricing information: Price is $500 for a node-locked or $600 for a floating license (5 lic. minimum for floating). Both options include 1 year of maintenance. For other options, see the purchase page.

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xsi_fanatic
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RedShift Animation Render Test

Post by xsi_fanatic » 12 Apr 2013, 19:00

Hello everybody,

I just wanted to share a render test I created with RedShift for Softimage. This was all rendered out in one shot from one single scene. The end result was astonishing ! Flicker free !

Video link: https://vimeo.com/63799468

The render settings were as follows:

- Baked in Ambient Occlusion, Samples = 80
- Baked in Depth of Field, Samples = 96
- Maximum Anti Aliasing settings [ 256 samples / pixel ]
- Global Illumination set to Brute Force; 128 Number of Rays
- Optimization > Maximum Trace Depth > Refraction = 0 and Reflection = 2
- SSS Rate set to ‘Very High’ ; Num of GI Rays set to 512

- The scene used one Physical Directional Light, an Environment Camera Lens Shader, and used the default Softimage noIcon image in the Bokeh Image of the DOF Lens Shader to give it that nice ‘Photographic’ impression.

Total Render time was around 22 hours on an Nvidia Geforce GT 640 2GB.
The full body shots took anywhere from 2:30 to 3:30 minutes per frame.
The close up shots took about 6:30 to 8:30 minutes per frame.

Please share your comments and critiques. I would love to hear your opinions ^_^

Cheers,
XF

Lord Futzi Voldemort
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Re: RedShift Animation Render Test

Post by Lord Futzi Voldemort » 12 Apr 2013, 19:07

I honestly think, you should render something more boring, the funny animation is very distracting ;)

Anyway, the render times are good, given the quality.
I'm now part of an endangered species...

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Re: RedShift Animation Render Test

Post by Bullit » 12 Apr 2013, 23:00

What was the resolution?

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Re: RedShift Animation Render Test

Post by xsi_fanatic » 13 Apr 2013, 01:41

Bullit wrote:What was the resolution?
Resolution is 720p, keep in mind this was rendered on a very low end graphics card.

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Re: RedShift Animation Render Test

Post by xsi_fanatic » 13 Apr 2013, 01:44

Lord Futzi Voldemort wrote:I honestly think, you should render something more boring, the funny animation is very distracting ;)

Anyway, the render times are good, given the quality.
Funny enough, according to the guys at RedShift, rendering with a GTX470 (which is also a low end graphics card) gave much faster results. I'm talking about 60% faster. My graphics card only cost me 140$ here in Canada.

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Re: RedShift Animation Render Test

Post by Bullit » 13 Apr 2013, 02:02

Thanks 640 is medium, medium low card. 470 is not a low end GPU at least at time of its release could be considered a medium/high card.

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Re: RedShift Animation Render Test

Post by xsi_fanatic » 13 Apr 2013, 04:54

Bullit wrote:Thanks 640 is medium, medium low card. 470 is not a low end GPU at least at time of its release could be considered a medium/high card.
I realized that... when I googled it, it seems to be discontinued or out of stock in most places.

Chris_TC
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Re: RedShift Animation Render Test

Post by Chris_TC » 13 Apr 2013, 12:54

Hilarious animation! Render times look good too.

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Re: RedShift Animation Render Test

Post by xsi_fanatic » 14 Apr 2013, 09:14

Chris_TC wrote:Hilarious animation! Render times look good too.
Thanks Chris :)

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Re: RedShift Animation Render Test

Post by angus_davidson » 14 Apr 2013, 10:11

xsi_fanatic wrote:
Chris_TC wrote:Hilarious animation! Render times look good too.
Thanks Chris :)
That was awesome. Really impressed with Redshift so far.
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Re: RedShift Animation Render Test

Post by xsi_fanatic » 15 Apr 2013, 02:08

angus_davidson wrote:
xsi_fanatic wrote:
Chris_TC wrote:Hilarious animation! Render times look good too.
Thanks Chris :)
That was awesome. Really impressed with Redshift so far.
Me too , they're updating their stuff really fast ! Looks like they're working over time.

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Re: RedShift Animation Render Test

Post by angus_davidson » 15 Apr 2013, 08:26

I think the dev team is also GPU enhanced ;)

With Redshift, Vray and Arnold rendering is in a pretty good spot at the moment.
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