Softimage 2012 Experiences

General discussion about 3D DCC and other topics
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owei
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Re: Softimage 2012 Experiences

Post by owei » 09 Apr 2011, 11:42

Hi!

Made a simple test. Sphere with 1000 subdivisions U and V and arch material default in full HD (1080):

2011:
' INFO : RC 0.4 info : wallclock 0:00:04.08 for rendering
' INFO : RC 0.4 info : allocated 189 MB, max resident 294 MB
' INFO : GAPM 0.4 info : triangle count (including retessellation) : 1998000

2012:
' INFO : RC 0.4 info : wallclock 0:00:04.99 for rendering
' INFO : RC 0.4 info : allocated 167 MB, max resident 257 MB
' INFO : GAPM 0.4 info : triangle count (including retessellation) : 1998000

So, MR seems to be slower..but a bit more memory efficient on this test..

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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 09 Apr 2011, 12:09

i think i didnt explain myself :D
the problem is not the render time (wallclock)
the problem is the amount of time it takes after you hit Render to when it actually starts to render.
The render times is fine, it just something on pre-calc phase that it does before it starts rendering.

also it appears its caused by many objects, not just one, try to duplicate the spheres, with less subd, make like 200 objects like i did, and test 2011 vs 2012, its kinda evident something is wrong

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Re: Softimage 2012 Experiences

Post by Maximus » 09 Apr 2011, 12:31

well here is the scene, it is really a problem to me, takes lots of time to start the render, also if you try to stop it while it starts rendering, it hangs..i dont understand..

there is something going on
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owei
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Re: Softimage 2012 Experiences

Post by owei » 09 Apr 2011, 12:49

...yeah, I see what you mean. 2012 is not as responsive in rendering as 2011 on a 300 sphere scene (freshly built on each software). There is a significant difference in time from pressing "render" until rendering really starts. Beside of that, rendering is slower..that doesn´t sound good to me ;)

cheers,
oliver

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origin
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Re: Softimage 2012 Experiences

Post by origin » 09 Apr 2011, 12:51

yep it hangs xsi for x seconds (where x depends on number of objects in scene)...preview window is also affected

I also have tested 3dsmax 2011-2012, and translation time in 2012 is actualy abit faster >tested on 2541 teapots, 2.6 mln polys, translation time is 3 seconds <

edit: funny thing, I brought this scene to XSI and there is a 50sec hang before it starts rendering. But there shouldn't be any 'translation' time since "mr has direct access to xsi memory", right?!

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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 09 Apr 2011, 13:42

i hope this get fixed like now, it makes impossible to use the software..

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Re: Softimage 2012 Experiences

Post by McNistor » 09 Apr 2011, 15:53

Unfortunately it does the same thing here. Tested with a 2011 scene and it hangs a few secs more in 2012 until it starts rendering.
What is even more peculiar to me, is that the scene took more time to load in 2012 also. A lot more...
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ActionArt
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Re: Softimage 2012 Experiences

Post by ActionArt » 09 Apr 2011, 16:16

I also tested a medium complexity scene I used in 2011 where render times were around 3 minutes a frame and now with 2012 there 3:30 a frame. Using "unified sampling" with similar visual quality brought it back down to 3:05.

So, nothing gained for me plus the nasty lag mentioned above.

The release really wasn't ready in regards to rendering. Hope there's a service pack in the not to distant future.

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Re: Softimage 2012 Experiences

Post by kaizer_soze » 09 Apr 2011, 19:31

Same here, 380 spheres = 13 sec. freezing before actual start to render !
I can't believe this is happening in a final version ! X(

(Intel i7 Quad, 8 GB RAM)

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Re: Softimage 2012 Experiences

Post by ActionArt » 09 Apr 2011, 19:49

Now I've found scenes made in 2011 SAP the won't even open in 2012! Yikes X(

This is looking worse and worse by the minute. I wonder if they uploaded an early beta by mistake! I left LW because of this sort of thing now SI is doing it. Very disappointing. Well, back to 2011 for me, which has worked well for me.

I hope they get this mess straightened out fairly soon.

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Re: Softimage 2012 Experiences

Post by ShaderOp » 09 Apr 2011, 20:26

I think it's generally wise to treat new releases of Autodesk products like corporations treat new versions of Windows: use it at home, don't deploy it at work until the first service pack arrives. And if previous releases are any indication, I think a new service pack is probably just around the corner.

Doesn't make it suck any less, but look at the bright side: It gives us geeks who aren't on the beta list a chance to play around and maybe have a few cool plug-ins lined up by the time the service pack arrive :)

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ActionArt
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Re: Softimage 2012 Experiences

Post by ActionArt » 09 Apr 2011, 20:49

Very true. Hopefully there's a few ICE modeling tools being tinkered with right now so they're ready when the service pack arrives :)

Mental Images seems to be up to it's old trick of doing basically nothing and calling it a new version. Can't expect much from them I guess. I was hoping Nvidia would crack the whip after buying them but I guess not.

In my opinion, the basic summary for this release would read something like this:

Here's a new MR that's no better and only half hooked up, here's some new bugs just for fun, and oh ya, you wanted some modeling tools so here's some nodes, go make them yourself.

I suppose every platform has some dud releases, this is one. Lets hope they at least really fixed the famous disconnecting nodes.

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McNistor
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Re: Softimage 2012 Experiences

Post by McNistor » 10 Apr 2011, 04:51

Am I crazy or the tile order when in FG is different in '12?
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 10 Apr 2011, 10:53

its different but its a feature, now when using FG it calculate first the areas where few samples are needed so the image feedback is faster, then it moves to more complicated areas of the image, it should always been like this, i'm glad they implemented it.

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Re: Softimage 2012 Experiences

Post by McNistor » 10 Apr 2011, 12:53

Oh, OK that is nice. I guess.
For testing is useful, but for the final image's render time makes no difference.
So yeah, it's good to have it.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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T.I.M.
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Re: Softimage 2012 Experiences

Post by T.I.M. » 10 Apr 2011, 14:11

Maximus wrote:i hope this get fixed like now, it makes impossible to use the software..
I second that.
I was able to test it here . And render it takes forever for preprocessing.And in general render time is slower than 2011.
I tested MR in Maya 2012 and XSI 2012 with the same scene setup same lighting .
512 simple beveled cubes with arch material and one directional light with raytraced shadow on.
In SI took 38 sec preprocessing and 30.93 sec rendering in Maya 14 sec without any preprocessing time. I am using the same mental ray settings.
I don't know what to say.This is HUGE problem.I hope Autodesk are not going to call Softimage, Maya ICE one day......
Let's hope for fast fix.

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