Softimage 2012 Experiences
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Re: Softimage 2012 Experiences
Ohh .. my god , this is need a super hot fix !
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Re: Softimage 2012 Experiences
I don't want to blame anyone.
But who really tested this software (beta testers) not only playing around with the new stuff ?
A Bug like this should be a no go.
But who really tested this software (beta testers) not only playing around with the new stuff ?
A Bug like this should be a no go.
Re: Softimage 2012 Experiences
..you are right, Helli. I´m wondering also, how this could happen.
Anyway, I´ve posted something about this thread and rendering issues at the mailing list.
cheers,
oliver
Anyway, I´ve posted something about this thread and rendering issues at the mailing list.
cheers,
oliver
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: Softimage 2012 Experiences
You're assuming this wasn't reported during the beta.......
I can't find the exact threads on this, but it had something to do with the way the new MR is calculating stuff. Especially with FG and such....
Not making any claims a -slower- MR is a thing to accept.
It's making me look at Arnold even more closely......
rob
I can't find the exact threads on this, but it had something to do with the way the new MR is calculating stuff. Especially with FG and such....
Not making any claims a -slower- MR is a thing to accept.
It's making me look at Arnold even more closely......
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Softimage 2012 Experiences
Yep Rork, this is why I said I don't want to blame anyone. Because I don't know how it happend.
At least there is 3dlight allready out there and Arnold/vray for some of us.
At least there is 3dlight allready out there and Arnold/vray for some of us.
Re: Softimage 2012 Experiences
@rork
If I understand you right...this could mean, "it´s not a bug, it´s a feature"..?
Makes me wonder though, why other packages (max, maya..) don´t show this issue (as posted above)...
None the less. If I have to wait minutes to get a rendering started, I can´t work with it...
best,
oliver
If I understand you right...this could mean, "it´s not a bug, it´s a feature"..?
Makes me wonder though, why other packages (max, maya..) don´t show this issue (as posted above)...
None the less. If I have to wait minutes to get a rendering started, I can´t work with it...
best,
oliver
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: Softimage 2012 Experiences
hehehe... I'm not snapping at you guys.
And I'm wondering the same thing: do Max and Maya suffer more or less from the same thing?? Or better said, is there any difference in post-processing scenes in 2011 or 2012 versions?
It irritates me that I can't find the threads on this. There was a explanation on some of the slowdowns experienced during the beta's..
rob
And I'm wondering the same thing: do Max and Maya suffer more or less from the same thing?? Or better said, is there any difference in post-processing scenes in 2011 or 2012 versions?
It irritates me that I can't find the threads on this. There was a explanation on some of the slowdowns experienced during the beta's..
rob
Last edited by Rork on 11 Apr 2011, 12:47, edited 1 time in total.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Softimage 2012 Experiences
Hi, i've tested max and maya, same scene, same amount of geometry and the difference is insane, max and maya both start immediately the render, while softimage hangs on some absurd pre-cache phase or something, then it renders and it even renders slower.
There must be something wrong for sure, i seriously doubt this is a Mental Ray "feature" because the difference between xsi 2011 and 2012 with same scene is incredible (in worse).
Lets see what AD guys say about it but i really hope it get fixed soon, its completely unusable with mental ray.
There must be something wrong for sure, i seriously doubt this is a Mental Ray "feature" because the difference between xsi 2011 and 2012 with same scene is incredible (in worse).
Lets see what AD guys say about it but i really hope it get fixed soon, its completely unusable with mental ray.
Re: Softimage 2012 Experiences
...we know that, my friend ;)hehehe... I'm not snapping at you guys.
Like Origin tested earlier in this thread:
..seems, that this problem is not present in MAX..I also have tested 3dsmax 2011-2012, and translation time in 2012 is actualy abit faster >tested on 2541 teapots, 2.6 mln polys, translation time is 3 seconds <
edit: funny thing, I brought this scene to XSI and there is a 50sec hang before it starts rendering. But there shouldn't be any 'translation' time since "mr has direct access to xsi memory", right?!
cheers,
oliver
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: Softimage 2012 Experiences
cheers for all the tests chaps!!
Sad to hear this issue seems to only hurt SI 2012
rob
@ owei:
Sad to hear this issue seems to only hurt SI 2012
rob
@ owei:
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Softimage 2012 Experiences
I have to use this smilie
Stop using Softimage, go buy a professional Software
Stop using Softimage, go buy a professional Software
Re: Softimage 2012 Experiences
maximus, max never starts rendering immediately, it always have to export scene to .mi file or whatever, and it always takes more or less seconds.
afaik this is main difference between max, the f***ing maya and softimage's mental ray integration. until 2012 si was starting rendering more or less rightaway.
slight moderator edit... - HB ;)
afaik this is main difference between max, the f***ing maya and softimage's mental ray integration. until 2012 si was starting rendering more or less rightaway.
slight moderator edit... - HB ;)
Re: Softimage 2012 Experiences
origin wrote:maximus, max never starts rendering immediately, it always have to export scene to .mi file or whatever, and it always takes more or less seconds.
afaik this is main difference between max, the f***ing maya and softimage's mental ray integration. until 2012 si was starting rendering more or less rightaway.
slight moderator edit... - HB ;)
Yeah i know that, i didnt mean 3ds max starts render instantly, but sure it doesnt take 40 seconds of export scene to .mi for a bunch of cubes, and same thing goes for maya, what i'm starting to not understand here is if something can be done, because softimage 2011 was fine, i dont know whats happening in 2012 :/
Re: Softimage 2012 Experiences
At first I tought that problem was in old scenes I was loading in 2012.... because render did not want to start, but now I see that I just did not wait enough
beta testers probably use Arnold or 3delight
beta testers probably use Arnold or 3delight
Re: Softimage 2012 Experiences
lol...I was thinking the same thing.klipi wrote:...beta testers probably use Arnold or 3delight
I seriously cannot understand how something this glaring was not taken care of before AD sent out 2012. It is like releasing a video game that needs a "patch" in order to play it.
It is unfortunate really, that having a nice release like 2012 being marred by this sole issue, does not look good. Then again, I guess this proves how a vital part (MR) of a DCC platform gets consistently overlooked...
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Re: Softimage 2012 Experiences
Did you guys tried to export your object as a standin and rerender to see if it s coming really from XSI ?
That will eliminate XSI from the equation ( the translation is already done )
I was on maya theses last 6 months I didn't noticed any slow down. Quite the possite actually.
That will eliminate XSI from the equation ( the translation is already done )
I was on maya theses last 6 months I didn't noticed any slow down. Quite the possite actually.
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