Softimage 2012 Experiences

General discussion about 3D DCC and other topics
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ShaderOp
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Re: Softimage 2012 Experiences

Post by ShaderOp » 09 Apr 2011, 20:26

I think it's generally wise to treat new releases of Autodesk products like corporations treat new versions of Windows: use it at home, don't deploy it at work until the first service pack arrives. And if previous releases are any indication, I think a new service pack is probably just around the corner.

Doesn't make it suck any less, but look at the bright side: It gives us geeks who aren't on the beta list a chance to play around and maybe have a few cool plug-ins lined up by the time the service pack arrive :)

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ActionArt
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Re: Softimage 2012 Experiences

Post by ActionArt » 09 Apr 2011, 20:49

Very true. Hopefully there's a few ICE modeling tools being tinkered with right now so they're ready when the service pack arrives :)

Mental Images seems to be up to it's old trick of doing basically nothing and calling it a new version. Can't expect much from them I guess. I was hoping Nvidia would crack the whip after buying them but I guess not.

In my opinion, the basic summary for this release would read something like this:

Here's a new MR that's no better and only half hooked up, here's some new bugs just for fun, and oh ya, you wanted some modeling tools so here's some nodes, go make them yourself.

I suppose every platform has some dud releases, this is one. Lets hope they at least really fixed the famous disconnecting nodes.

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McNistor
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Re: Softimage 2012 Experiences

Post by McNistor » 10 Apr 2011, 04:51

Am I crazy or the tile order when in FG is different in '12?
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 10 Apr 2011, 10:53

its different but its a feature, now when using FG it calculate first the areas where few samples are needed so the image feedback is faster, then it moves to more complicated areas of the image, it should always been like this, i'm glad they implemented it.

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McNistor
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Re: Softimage 2012 Experiences

Post by McNistor » 10 Apr 2011, 12:53

Oh, OK that is nice. I guess.
For testing is useful, but for the final image's render time makes no difference.
So yeah, it's good to have it.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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T.I.M.
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Re: Softimage 2012 Experiences

Post by T.I.M. » 10 Apr 2011, 14:11

Maximus wrote:i hope this get fixed like now, it makes impossible to use the software..
I second that.
I was able to test it here . And render it takes forever for preprocessing.And in general render time is slower than 2011.
I tested MR in Maya 2012 and XSI 2012 with the same scene setup same lighting .
512 simple beveled cubes with arch material and one directional light with raytraced shadow on.
In SI took 38 sec preprocessing and 30.93 sec rendering in Maya 14 sec without any preprocessing time. I am using the same mental ray settings.
I don't know what to say.This is HUGE problem.I hope Autodesk are not going to call Softimage, Maya ICE one day......
Let's hope for fast fix.

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ace63
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Re: Softimage 2012 Experiences

Post by ace63 » 10 Apr 2011, 16:30

kaizer_soze wrote:Same here, 380 spheres = 13 sec. freezing before actual start to render !
I can't believe this is happening in a final version ! X(

(Intel i7 Quad, 8 GB RAM)
I just tested that - takes quite a while on mental ray to start rendering 380 Spheres - about 15 secs or so.
Arnold starts after 2 secs...

Mental Ray again?

Caveman
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Re: Softimage 2012 Experiences

Post by Caveman » 10 Apr 2011, 16:37

misss_physical is fixed woohoo. :D
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Hirazi Blue
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Re: Softimage 2012 Experiences

Post by Hirazi Blue » 10 Apr 2011, 16:52

Well, I'm starting to think the free for 2 cores version of 3Delight might gain
in popularity in the upcoming weeks (until the Hotfixes arrive, that is),
as 3Delight 3.04 reportedly still works under SI2012.
(I can't confirm this, I'm still waiting for my SI2012 boxed version :-ss ).
Stay safe, sane & healthy!

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rray
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Re: Softimage 2012 Experiences

Post by rray » 10 Apr 2011, 19:09

misss_physical is fixed woohoo. :D
\:D/ Indeed! I was sure this shader was abandoned so I didn't event bother testing. It's one of the best looking SSS shaders out there.
softimage resources section updated Jan 5th 2024

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eternal art
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Re: Softimage 2012 Experiences

Post by eternal art » 10 Apr 2011, 22:33

Ohh .. my god , this is need a super hot fix !
3D Supervisor - Production House .

Helli
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Re: Softimage 2012 Experiences

Post by Helli » 11 Apr 2011, 11:27

I don't want to blame anyone.
But who really tested this software (beta testers) not only playing around with the new stuff ?

A Bug like this should be a no go.

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owei
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Re: Softimage 2012 Experiences

Post by owei » 11 Apr 2011, 11:45

..you are right, Helli. I´m wondering also, how this could happen.
Anyway, I´ve posted something about this thread and rendering issues at the mailing list. :-?

cheers,
oliver

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Rork
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Re: Softimage 2012 Experiences

Post by Rork » 11 Apr 2011, 12:04

You're assuming this wasn't reported during the beta.......

I can't find the exact threads on this, but it had something to do with the way the new MR is calculating stuff. Especially with FG and such....
Not making any claims a -slower- MR is a thing to accept. ~x(

It's making me look at Arnold even more closely......

rob
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Helli
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Re: Softimage 2012 Experiences

Post by Helli » 11 Apr 2011, 12:08

Yep Rork, this is why I said I don't want to blame anyone. Because I don't know how it happend.

At least there is 3dlight allready out there and Arnold/vray for some of us.

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owei
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Re: Softimage 2012 Experiences

Post by owei » 11 Apr 2011, 12:23

@rork

If I understand you right...this could mean, "it´s not a bug, it´s a feature"..?
Makes me wonder though, why other packages (max, maya..) don´t show this issue (as posted above)...

None the less. If I have to wait minutes to get a rendering started, I can´t work with it...

best,
oliver

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