Softimage 2012 Experiences

General discussion about 3D DCC and other topics
Helli
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Re: Softimage 2012 Experiences

Post by Helli » 11 Apr 2011, 13:23

I have to use this smilie :D

L-) Stop using Softimage, go buy a professional Software 8-}

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origin
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Re: Softimage 2012 Experiences

Post by origin » 11 Apr 2011, 13:24

maximus, max never starts rendering immediately, it always have to export scene to .mi file or whatever, and it always takes more or less seconds.
afaik this is main difference between max, the f***ing maya and softimage's mental ray integration. until 2012 si was starting rendering more or less rightaway.

slight moderator edit... - HB ;)

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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 11 Apr 2011, 13:37

origin wrote:maximus, max never starts rendering immediately, it always have to export scene to .mi file or whatever, and it always takes more or less seconds.
afaik this is main difference between max, the f***ing maya and softimage's mental ray integration. until 2012 si was starting rendering more or less rightaway.

slight moderator edit... - HB ;)

Yeah i know that, i didnt mean 3ds max starts render instantly, but sure it doesnt take 40 seconds of export scene to .mi for a bunch of cubes, and same thing goes for maya, what i'm starting to not understand here is if something can be done, because softimage 2011 was fine, i dont know whats happening in 2012 :/

klipi
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Re: Softimage 2012 Experiences

Post by klipi » 11 Apr 2011, 14:20

At first I tought that problem was in old scenes I was loading in 2012.... because render did not want to start, but now I see that I just did not wait enough :-)
beta testers probably use Arnold or 3delight :-)

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Rez007
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Re: Softimage 2012 Experiences

Post by Rez007 » 11 Apr 2011, 16:13

klipi wrote:...beta testers probably use Arnold or 3delight :-)
lol...I was thinking the same thing. :)

I seriously cannot understand how something this glaring was not taken care of before AD sent out 2012. It is like releasing a video game that needs a "patch" in order to play it.

It is unfortunate really, that having a nice release like 2012 being marred by this sole issue, does not look good. Then again, I guess this proves how a vital part (MR) of a DCC platform gets consistently overlooked...

Saturn
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Re: Softimage 2012 Experiences

Post by Saturn » 11 Apr 2011, 16:52

Did you guys tried to export your object as a standin and rerender to see if it s coming really from XSI ?
That will eliminate XSI from the equation ( the translation is already done )

I was on maya theses last 6 months I didn't noticed any slow down. Quite the possite actually.

Helli
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Re: Softimage 2012 Experiences

Post by Helli » 11 Apr 2011, 17:02

I guess there is no sense in trying that.
It should be enough to log the export time to MR before rendering as an issue.

The SI debelopers should care about the rest.

Saturn
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Re: Softimage 2012 Experiences

Post by Saturn » 11 Apr 2011, 17:10

Fair enough.

But sometimes people confuse what is causing the issue Xsi or Mr.
And then nobody move, if it s cleary define that the problem is comming from mr or XSI ( in this case XSI ) then you can have action

luceric
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Re: Softimage 2012 Experiences

Post by luceric » 11 Apr 2011, 17:24

We're investigating this rendering startup delay

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Rez007
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Re: Softimage 2012 Experiences

Post by Rez007 » 11 Apr 2011, 18:24

luceric wrote:We're investigating this rendering startup delay
Thanks for letting us know that you guys are looking into it.

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Hirazi Blue
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Re: Softimage 2012 Experiences

Post by Hirazi Blue » 12 Apr 2011, 10:23

I've moved the posts about MoRbIdBoY's installation woes to their own thread:
install problems SI2012 fresh install
;)
Stay safe, sane & healthy!

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rray
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Re: Softimage 2012 Experiences

Post by rray » 12 Apr 2011, 18:20

Thanks for looking into the delay thing - Btw, I noticed that 3Delight free version has the same rendering delay in 2012 compared to 2011.
softimage resources section updated Jan 5th 2024

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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 12 Apr 2011, 23:49

i've got a lots of errors on .tiff files for some reason, anyone happened to see them? I get lots of this

' WARNING : IMG 0.2 warn 102023: TIFFReadDirectory: ...plants\grass\psdFiles\leaf.tif: unknown field with tag 37724 (0x935c) encountered.

this happens at render times, on script editor, it seems a .tiff file problem? i've always used those textures in the past tho!
btw i'm speaking about soft2012!

thanks

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ActionArt
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Re: Softimage 2012 Experiences

Post by ActionArt » 12 Apr 2011, 23:52

Yes, I saw that too. I haven't checked yet but are they compressed in any way (LZ, Zip etc)?

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Maximus
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Re: Softimage 2012 Experiences

Post by Maximus » 13 Apr 2011, 12:36

Hm here is a weird thing..
I've noticed that this delay issue doesnt happen when using ICE instances, at first glance i thought that the problem would be the amount of geometry in the scene, since i've used 200 spheres and in that scene Soft hangs, but i was doing some ICE tests and i forgot i had Mental Ray set as engine since i was working with hardware render, and it just started rendering normal.

Here is the render, it is made with 150.000 point cloud grass strands + 5000 instanced objects (there are 4 models totals randomized)

It didnt hang after i hit render, and the whole picture took 20 minutes to render (i have a Q6600 cpu).

Image

Again it appears to hang only if using geometry not involving ICE wich is weird


@actionart yeah sorry i double checked it and was the compression that caused trouble:) thanks!

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origin
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Re: Softimage 2012 Experiences

Post by origin » 13 Apr 2011, 13:53

it doesn't hang if you use standins also

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