Hirazi Blue wrote:
Just a thought, but couldn't you just cluster all the polygons of the spikes and assign them their own material?
I could but I would:
a.) loose the subtlety of the individual spikes b.) have inaccurate shapes for the splotches of color
-------also the entire surface of this object is covered with colored bumps and spots. so there isn't much point.
heres an image of what I'm working with
Attachment:
PHY.jpg [ 196.78 KiB | Viewed 920 times ]
Hirazi Blue wrote:
Using Illusion to paint the texture seems to be an overcomplicated way of doing things. I would always use some dedicated 3D paint application. I'm using
3D Coat myself for all my texture painting needs. This is more of less affordable (by which I mean: way cheaper than the competition), has an impressive toolset and when you ignore the also very impressive voxel stuff, still is "at heart" a texture painting tool/retopo solution that can definitively "play along" the "big guys"...

I see that, I hadn't realized there was such a thing.
the price does seem reasonable, for the product.
I thought people used photoshop, which as a replacement I'm using
GIMP.
So, most of this is automated then, or at least much
easier.That is enlightening, although I am still curious, and I would like to try to figure out how to do this.
Thanks for all the info,
-a5'
I'll have to consider that_3d coat