UV scale question Topic is solved

Discussions regarding Materials, Material-Compounds or Shaders, etc.
Posts: 11
Joined: 19 Mar 2016, 17:13

UV scale question

Post by trea » 10 Dec 2017, 14:32


Does anyone know how to make planar UV projection retain the same scale for multiple polymeshes?
For example I am wanting to have a wall texture spanning multiple polymeshes, but when I use planar UV projection it causes the wall to be different depending on the polymesh bounding box. I'd like it so the projection is treating the UVs as a single polymesh.

Thank you.

User avatar
Posts: 1684
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany

Re: UV scale question

Post by rray » 10 Dec 2017, 15:31

Hi trea,

you can match the scale of the green texture support objects. Select all except the biggest one, transform>match scaling, then pick the biggest one.
Setting the selection filter to "teture control object" can help you with the picking.
Only idea I have right now, there are probably some other options
softimage resources section updated Feb 7 2019

Posts: 11
Joined: 19 Mar 2016, 17:13

Re: UV scale question

Post by trea » 11 Dec 2017, 01:50

It works, thank you!

Edit: Thank you FXDude, that is exactly what I was looking for.
Last edited by trea on 26 Feb 2018, 14:27, edited 1 time in total.

User avatar
Posts: 983
Joined: 19 Jun 2012, 21:59

Re: UV scale question

Post by FXDude » 12 Dec 2017, 03:59

I'm not sure if it also applies to what you're after,
but you can also share a single texture projection or support across a number of objects ::

Select items, and ...

Get > Property > Texture Projection > Connect to Support (or to Projection)

OR if you get a new projection on a group, they will all share the same support