Custom fresnel curves in Softimage, is that possible?
Posted: 25 May 2015, 21:45
I recently read this article about custom fresnel curves for more realistic shading:
http://therenderblog.com/custom-fresnel-curves-in-maya/
and the same idea is on this tutorial for shading metals in modo:
https://vimeo.com/ondemand/shading1
wondering if its possible to create such curves in XSI, regardless of renderer (MR, vray or Arnold)...
http://therenderblog.com/custom-fresnel-curves-in-maya/
and the same idea is on this tutorial for shading metals in modo:
https://vimeo.com/ondemand/shading1
wondering if its possible to create such curves in XSI, regardless of renderer (MR, vray or Arnold)...