AO Color bleeding OR light geo shader

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NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

AO Color bleeding OR light geo shader

Post by NNois » 10 Mar 2010, 15:07

Hello,
I'm looking for a occlusion color bleeding shader, like crt_occlusion but working on sof2010... ctrl_occlusion seems working on 64bit but the look is very grainy.
Or alternatively a light geo shader (again like ctrl_geolight but a 64bit one). I don't remember if there was an unexposed mental ray shader who did this...
Thanks all

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: AO Color bleeding OR light geo shader

Post by NNois » 10 Mar 2010, 15:29

well, some infos: for occlusion bleeding, found the solution in mia material who did it by setting the detail enhancement = 2.
now, i would like to try a geo light shader, is it exist ?

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Hirazi Blue
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Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: AO Color bleeding OR light geo shader

Post by Hirazi Blue » 10 Mar 2010, 16:27

I'm really not sure if this is usable for your purposes, but doesn't "wom_archlight" include a geo light shader?
Stay safe, sane & healthy!

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: AO Color bleeding OR light geo shader

Post by NNois » 10 Mar 2010, 16:40

interesting, need to try it. thanks !

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