tilling textures - Fbx from max

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juca
Posts: 11
Joined: 05 Nov 2012, 01:01

tilling textures - Fbx from max

Post by juca » 07 May 2014, 16:37

Hi all,
I am sure this is super basic but here goes!
I have a model that has come back from texture in studio max. The format is .fbx
In the viewport the texture is tiled, however when I draw a render region it doesn't tile.
The uvs are larger and scale outside the 0 and 1 tile coordinates
I have gone into the render tree and on the image node I have increased the texture repeats but this has not worked.

Any input would be appreciated :)
J

juca
Posts: 11
Joined: 05 Nov 2012, 01:01

Re: tilling textures - Fbx from max

Post by juca » 07 May 2014, 17:44

beat you all to it! :-bd

You can simply turn on U-wrap and/or V-wrap in TE or in the texture projection def.
It will wrap your texture beyond 1,1 space.

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