How do you get a texture to scale correctly on multiple clu

Discussions regarding Materials, Material-Compounds or Shaders, etc.
Stuggy
Posts: 1
Joined: 17 Jan 2014, 17:05

How do you get a texture to scale correctly on multiple clu

Post by Stuggy » 17 Jan 2014, 17:30

For example I have a cube that is say 4x2. I have a texture that I am scaling to a grid on the "2" end that is divided into 4. I use "fit sub component uvs to image" and I get 4 nicely fitting images on the end of the cube. Then the issue is that on the side that is longer that is 4x2 in size the images are stretched. If I then hit "U" and select one of the 8 polygons on the side and "fit sub component uvs to image" then the end images are scaled incorrectly.

What is the best practice to get this to work?
1-17-2014 8-26-27 AM.png
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SpookyMunky
Posts: 102
Joined: 14 Jun 2012, 02:30

Re: How do you get a texture to scale correctly on multiple clu

Post by SpookyMunky » 20 Jan 2014, 10:45

I'm not sure what the best practice is besides checking uv remaps settings etc... Is it a case of you have dumbed down the explanation for something more complex ?.. if not there's always this...

http://www.si-community.com/community/v ... =10&t=1643

creates a uv map of exactly 0-1 for every poly hehe, for the guidelines you mention it's what i'd use (combined with polys where they are needed).. sadly I doubt its what you are after :)