Hi,
how does one save and load materials ? Didn't see any function for that. Is there a certain concept behind it ?
Regards,
Frank
How to Save and Load Materials ?
Re: How to Save and Load Materials ?
hi,
You can save a preset by accessing the folder icon on the ppg layout page of the material.
Or you can save the material library, hit "m" in an explorer and right clic a library to save/load it
You can save a preset by accessing the folder icon on the ppg layout page of the material.
Or you can save the material library, hit "m" in an explorer and right clic a library to save/load it
Re: How to Save and Load Materials ?
ok cool thx
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: How to Save and Load Materials ?
Or you can save ".xsishaders" files like described on this page of our trusty user's guide...
Stay safe, sane & healthy!
Re: How to Save and Load Materials ?
i c, this is the way to save part or whole of render tree compounds as a part-or-all-of-a-shader file. I had seen it before but wasn't sure if there still is a simpler "Save Material".
Thx
Thx
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: How to Save and Load Materials ?
I don't think there is. But this method and the rtcompounds give you full control over your render tree after importing it into a new scene and/or applying it on a new object. And I believe, but I can't recall precisely, both xsishader files ant rtcomppounds are "preset manager" friendly™. But again: not 100% certain...
Stay safe, sane & healthy!
Re: How to Save and Load Materials ?
when I want to import a shader compound
it asks for a .xsirtcompound
, while when exporting a node with its sub-nodes, it writes a .xsaishaders file
which then can't be imported from within the compounds/import menu. But i can drag drop the .xsishader file from win-explorer into render-tree window and connect to material node. Probably there is a shader / compound / preset philosophy behind the handling that has not been revealed to me through the SI-manual yet.
it asks for a .xsirtcompound
, while when exporting a node with its sub-nodes, it writes a .xsaishaders file
which then can't be imported from within the compounds/import menu. But i can drag drop the .xsishader file from win-explorer into render-tree window and connect to material node. Probably there is a shader / compound / preset philosophy behind the handling that has not been revealed to me through the SI-manual yet.
Who is online
Users browsing this forum: No registered users and 26 guests