realistic shader for a vinyl record

Discussions regarding Materials, Material-Compounds or Shaders, etc.
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NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

realistic shader for a vinyl record

Post by NNois » 08 Jan 2010, 11:52

Hi,
I'm running into a basic problem:
How to deviate a uv in a radial fashion ?
basically i would like to take a fractal shader and deviate his coordinates in circles.
In fact i understand well a good part of the MR nodes but when it comes to vector stuff i'm lost...
Anyone can guide me a little ?

miga
Posts: 13
Joined: 06 Jun 2009, 19:59
Location: Germany
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Re: realistic shader for a vinyl record

Post by miga » 08 Jan 2010, 13:54

Hi, I would just make a planar projection and use an image as texture (black white noise + radial blur).

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: realistic shader for a vinyl record

Post by NNois » 08 Jan 2010, 15:17

thanks miga, it was my first thoughts but maybe i was dreaming but it could be done no ?

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