FBX mesh problem

Discussions regarding Materials, Material-Compounds or Shaders, etc.
zypper
Posts: 2
Joined: 03 Oct 2011, 00:16
Skype: zypper1

FBX mesh problem

Post by zypper » 26 Sep 2013, 22:24

hi I made an animation iclone 5.4 and I imported in Softimage in fbx. the display is not good and rendering either. How can that help me? thank you
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Lord Futzi Voldemort
Posts: 440
Joined: 06 Jun 2009, 14:01

Re: FBX mesh problem

Post by Lord Futzi Voldemort » 27 Sep 2013, 18:32

The first looks like you have a lot of polys with inverted normals, the second looks like either a tangent map or strangely applied normalmap.
I'm now part of an endangered species...

zypper
Posts: 2
Joined: 03 Oct 2011, 00:16
Skype: zypper1

Re: FBX mesh problem

Post by zypper » 02 Oct 2013, 12:14

hi, I solved the problem, it was necessary to add a vertex color and remove normal user