Discussions regarding Materials, Material-Compounds or Shaders, etc.
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- Posts: 5
- Joined: 12 Jul 2013, 19:38
To avoid flickering when rendering across a farm (or even on one machine?), I understand it helps to assign each SSS object its own lightmap (scatter) group name. But what if hundreds of objects are assigned a Fast_Simple_misss material? Is it possible to assign different lightmap group names automatically?