Hello...
I have this problem when using a bump map on a mesh object, while using an image or a procedural.. I get this pixilation/ jagged edge to it. I tried to attach a picture for you to see.
I'm using a bump map plugged into the Mat port, I played with the sample spacing, lowering it makes it worse, and highering it makes it blurry.
Does this happen to anybody else?
could you help explain?
thank you
bump map pixelation
Re: bump map pixelation
That's a problem with the Bump_map shader. I don't know if it's a bug or something that couldn't be avoided by the shader writer.
You can make it less apparent if you decrease spacing and increase bump strength, or tweak mesh splitting settings (increased render time)
You can make it less apparent if you decrease spacing and increase bump strength, or tweak mesh splitting settings (increased render time)
softimage resources section updated Jan 5th 2024
Re: bump map pixelation
thank you.. I've been playing with those settings, and found that setting it to Zero fixes it in this case.
thanks for the time.
thanks for the time.
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