Baking Implicit Projections Topic is solved

Discussions regarding Materials, Material-Compounds or Shaders, etc.

Baking Implicit Projections

Post by Falam » 22 May 2013, 17:56

I was inquiring some time ago on how to bake implicit textures. I was informed this was the way to do it; I couldn't decipher what exactly was being said, if anyone has any experience, I'd really like to know;
You shade by your implicit projection, you create an explicit projection, and when you bake you choose the explicit, unwrapped UV space to bake to instead of the implicit one (which is "only" driving the rendering qualities you want to bake to a texture).