Multi-Tile Texture
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Multi-Tile Texture
Hi
yes, I am new here and now I can be in this forum
any way
I have a problem .
I want to know how to make multi tile texture to make hi res .
I have one object and I want to make multi texture to paint it how I do it ? I search all the softimage but I didn't find it .
any solution.
thanks
yes, I am new here and now I can be in this forum
any way
I have a problem .
I want to know how to make multi tile texture to make hi res .
I have one object and I want to make multi texture to paint it how I do it ? I search all the softimage but I didn't find it .
any solution.
thanks
Re: Multi-Tile Texture
mix8color
more:
http://xuanprada.com/2011/11/03/multiple-uv-sets-in-softimage/
more:
http://xuanprada.com/2011/11/03/multiple-uv-sets-in-softimage/
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Re: Multi-Tile Texture
Thanks
and I have another question :
how to smooth the UV ? is there a way ?
when I subD the model the UV not smoothed
and I have another question :
how to smooth the UV ? is there a way ?
when I subD the model the UV not smoothed
Re: Multi-Tile Texture
it should be on by default
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Re: Multi-Tile Texture
I have lots of questions so sorry to ask alot
for the UV smooth I don't know why not work :
-
and another question how to avoid the line ? I try to find a solution but not work
even I do the seamless still I see the line here the picture :
the rock is a seamless so is there a way to fix this problem or a better way to end this ?
..
for the UV smooth I don't know why not work :
-
and another question how to avoid the line ? I try to find a solution but not work
even I do the seamless still I see the line here the picture :
the rock is a seamless so is there a way to fix this problem or a better way to end this ?
..
Re: Multi-Tile Texture
Looking at your image I doubt that it is seamless....
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Re: Multi-Tile Texture
No I am sure its seamless .
Re: Multi-Tile Texture
Mmmmh. You are right. Borders looked a bit strange on your screenshot.
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Re: Multi-Tile Texture
here a clear one :
is this thing is ok or there is a better way ?
I try hard but same thing the line .
is this thing is ok or there is a better way ?
I try hard but same thing the line .
- Superpositivo
- Posts: 119
- Joined: 18 Feb 2013, 14:48
Re: Multi-Tile Texture
I saw that your texture is not really seamless. Actually it has a crease. Even in the middle of a plain polygon it shows up the seam. In Photoshop you can see it, either, even if not that visible. I think in a 3D software it's enhanced by the scaling of the textured object and the image interpolation.
Here is one Tiled texture and as you can see there are no seams.
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Re: Multi-Tile Texture
thanks I think I understand my mistake .
it should be fit all the uv not have a space like in the image
thank you guys I also have another question sorry to bother you guys .
I want to make an Ambient occlusion but I only have low poly I don't have high how do I make the AO with only the low ?
cause when I do the Ultimapper I must choose a High one .
it should be fit all the uv not have a space like in the image
thank you guys I also have another question sorry to bother you guys .
I want to make an Ambient occlusion but I only have low poly I don't have high how do I make the AO with only the low ?
cause when I do the Ultimapper I must choose a High one .
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