Multi-Tile Texture

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KLONOA WORKS
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Joined: 09 Oct 2012, 13:21

Multi-Tile Texture

Post by KLONOA WORKS » 11 Feb 2013, 17:15

Hi

:| yes, I am new here and now I can be in this forum :D
any way

I have a problem .
I want to know how to make multi tile texture to make hi res .
I have one object and I want to make multi texture to paint it how I do it ? I search all the softimage but I didn't find it .

any solution.

thanks

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origin
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Location: warsaw

Re: Multi-Tile Texture

Post by origin » 11 Feb 2013, 17:29

mix8color

more:
http://xuanprada.com/2011/11/03/multiple-uv-sets-in-softimage/

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KLONOA WORKS
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Re: Multi-Tile Texture

Post by KLONOA WORKS » 13 Feb 2013, 13:12

Thanks :)

and I have another question :

how to smooth the UV ? is there a way ?
when I subD the model the UV not smoothed :-\

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gustavoeb
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Re: Multi-Tile Texture

Post by gustavoeb » 13 Feb 2013, 15:52

it should be on by default
Attachments
smoothuv.JPG
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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KLONOA WORKS
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Re: Multi-Tile Texture

Post by KLONOA WORKS » 16 Feb 2013, 08:59

I have lots of questions so sorry to ask alot :(

for the UV smooth I don't know why not work :

Image
-

and another question how to avoid the line ? I try to find a solution but not work
even I do the seamless still I see the line here the picture :

Image

the rock is a seamless so is there a way to fix this problem or a better way to end this ?

..

Pancho
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Re: Multi-Tile Texture

Post by Pancho » 16 Feb 2013, 14:02

Looking at your image I doubt that it is seamless....

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KLONOA WORKS
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Re: Multi-Tile Texture

Post by KLONOA WORKS » 16 Feb 2013, 15:22

No I am sure its seamless .

Image

Pancho
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Re: Multi-Tile Texture

Post by Pancho » 16 Feb 2013, 17:23

Mmmmh. You are right. Borders looked a bit strange on your screenshot.

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KLONOA WORKS
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Re: Multi-Tile Texture

Post by KLONOA WORKS » 16 Feb 2013, 17:52

here a clear one :

Image


is this thing is ok or there is a better way ?
I try hard but same thing the line .

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Superpositivo
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Re: Multi-Tile Texture

Post by Superpositivo » 19 Feb 2013, 13:04

I saw that your texture is not really seamless. Actually it has a crease. Even in the middle of a plain polygon it shows up the seam. In Photoshop you can see it, either, even if not that visible. I think in a 3D software it's enhanced by the scaling of the textured object and the image interpolation.
NoSeamless.JPG
Here is one Tiled texture and as you can see there are no seams.
Seamless.JPG

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KLONOA WORKS
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Re: Multi-Tile Texture

Post by KLONOA WORKS » 21 Feb 2013, 10:29

thanks I think I understand my mistake .

Image

it should be fit all the uv not have a space like in the image :p

thank you guys I also have another question sorry to bother you guys .

I want to make an Ambient occlusion but I only have low poly I don't have high how do I make the AO with only the low ?
cause when I do the Ultimapper I must choose a High one . :-$

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