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 Post subject: Wrapping U and V checked by default
PostPosted: 15 Mar 2011, 14:25 
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Joined: 25 Jul 2010, 00:18
Posts: 159
Is it possible to set somewhere that when applying projection, U, V and W wrapping is checked by default?
I am always forgetting to do this ....

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 Post subject: Re: Wrapping U and V checked by default
PostPosted: 28 Apr 2011, 13:07 
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Joined: 25 Jul 2010, 00:18
Posts: 159
Is it possible, at least, somehow to select all texture projections (operators) in scene. Using scripting or any other way?

[EDIT] I figure it out, using Scene search helps a lot!

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 Post subject: Re: Wrapping U and V checked by default
PostPosted: 15 Feb 2012, 17:33 
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Joined: 28 Sep 2011, 10:33
Posts: 82
A little late but, just in case a Toggle UV Wrap script:

Code:
var FindText = FindObjects("","{C27897E0-1B97-11D4-AE61-00A0C96E63E1}")
if(FindText.count>0){
   var value = (FindText(0).wrap_u.value==1) ? 0 : 1;
   var logValue = (value==1) ? "ON" : "OFF";
   for ( var i=0, a = FindText.Count; i<a ; i++ ) {
      FindText(i).wrap_u.value = value
      FindText(i).wrap_v.value = value
   }
   LogMessage ("UV Wrap "+logValue)
}

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