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Re: mGridUV

Posted: 07 Sep 2017, 14:05
by myara
I intended to make it private at first but after I uploaded I couldn't find any option to make it "unlisted" like in Youtube. Since I plan to release it to the community I left it like that and add a wip like description. Thanks.

Can't wait to see your next release.

Re: mGridUV

Posted: 29 Sep 2017, 10:58
by myara
New Version. Same Link.

Rewrote big part of the code to fix some bugs and added a ratio U and ratio V option.
It should work now :D

Now it also works with UV edges (like an UV edge relax)

https://www.dropbox.com/s/o8b10x9eaap1o ... UV.js?dl=0

Re: mGridUV

Posted: 29 Sep 2017, 12:21
by rray
Exciting stuff :-bd ... but getting an error atm in the new version, the function GetTEView is undefined.

Re: mGridUV

Posted: 29 Sep 2017, 16:12
by myara
Damn I forgot to change that ! It’s using a command from a different file that I’m planning to release in the mTextureEditor. Thanks for the feedback! I’ll fix it tomorrow!
I’m too drunk now :D

Re: mGridUV

Posted: 29 Sep 2017, 16:18
by rray
Haha *-:) Thanks

(I just notice I gotta fix something too.. that online badge totally covers the user name if there's no avatar )

Re: mGridUV

Posted: 29 Sep 2017, 17:26
by myara
I was drinking near the office so I fixed it before going home. I just need to copy a function so I didn't need my whole brain. I think it's working now :D
Good night !

Re: mGridUV

Posted: 29 Sep 2017, 21:58
by rray
Awesome. That did fix it! Thanks and rest well ^^

Re: mGridUV

Posted: 01 Oct 2017, 01:28
by FXDude
rray wrote: 29 Sep 2017, 12:21 Exciting stuff :-bd
:-bd Indeed!!!