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 Post subject: Slide Relax Brush
PostPosted: 28 Apr 2016, 12:03 
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Joined: 28 Sep 2011, 10:33
Posts: 302
This is a simple tool that uses a combination of Shrink Wrap, Relax, Gator and Weight Maps to relax a mesh without changing it's shape, or at least, not by much. Something similar to slide edges.

It also has an option to preserve UVs using Gator

It is very simple, but very useful for my modeling, I wish I had done this a long time ago.

phpBB [video]


DOWNLOAD
http://skymill.co.jp/tools/Softimage/mSlideRelaxBrush/mSlideRelaxBrush.zip

INSTALL
It's a plugin file, so copy it into your Plugin folder.

HOW TO USE
You'll find a m.Slide Relax Brush button in your Deformers menu and your Object Right click context menu.

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M.Yara
Character Modeler | Softimage Generalist (sort of)


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 Post subject: Re: Slide Relax Brush
PostPosted: 28 Apr 2016, 15:05 
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Joined: 12 Jun 2009, 10:56
Posts: 245
thanks a lot !
:-bd

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www.julien-chudik.com
www.vdip.fr


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 Post subject: Re: Slide Relax Brush
PostPosted: 28 Apr 2016, 19:53 
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Joined: 12 Mar 2013, 19:44
Posts: 299
Sweet! one guy told me how to do this manually, but i forgot :)


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 Post subject: Re: Slide Relax Brush
PostPosted: 28 Apr 2016, 20:47 
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Joined: 28 Sep 2011, 10:33
Posts: 302
it is pretty easy, it takes a lot of steps but it isn't difficult. I made a smooth / relax brush years ago, but I've never though about combining it with shrink wrap which turned up to be great because using only smooth deforms the shape.

To do it manually:
duplicate your obj
hide dup
apply shrink wrap to your obj and take the dup as reference
apply relax
Move both operators above the modeling stack
be sure that relax is below shrink op to have the slide effect.
create a weight map
connect the weight map with relax

and to get preserve UV:
apply gator and take the dup as reference
rename old UVs
transfer UVs
rename UVs to match the original UVs name so they will be displayed in the viewport

use your brush and paint.

freeze operators
delete weight maps
delete dup

or you can do it with a few clicks now ;)

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M.Yara
Character Modeler | Softimage Generalist (sort of)


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 Post subject: Re: Slide Relax Brush
PostPosted: 10 Oct 2016, 20:54 
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Joined: 05 Sep 2015, 07:55
Posts: 31
Hey myara,
your tool is brilliant! could you insert a button that disables the reproject in the smooth and disables the shrinkwrap operator?
this way the tool could also be used for a normal smooth. this would be very handy.
thanks alot!
CYTE


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 Post subject: Re: Slide Relax Brush
PostPosted: 10 Oct 2016, 21:48 
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Joined: 26 Sep 2009, 15:51
Posts: 1271
Location: Bonn, Germany
For smooth you can also use the normal build in method: create a weigthmap, smooth, connect the smooth strength paramter to the weightmap, then paint on the map.

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Image rray.de, a resource site for softimage, updated Oct 15th 2016


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 Post subject: Re: Slide Relax Brush
PostPosted: 11 Oct 2016, 09:09 
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Joined: 05 Sep 2015, 07:55
Posts: 31
Hey rray,
Thanks for your reply.
Your described workflow is absolutly doable. the nice thing about myaras method is the one click solution. And if it would also work for normal smooth i think the tool would be even better.
By the way thanks for your fantastic website :-bd :x
Cheers
CYTE


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 Post subject: Re: Slide Relax Brush
PostPosted: 12 Oct 2016, 13:34 
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Joined: 28 Sep 2011, 10:33
Posts: 302
Added a 'Shrink Wrap' option that changes the Shrink Wrap Amplitude from 0 to 10 by default (-100 to 100 manually).

Hope it helps.

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M.Yara
Character Modeler | Softimage Generalist (sort of)


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 Post subject: Re: Slide Relax Brush
PostPosted: 12 Oct 2016, 13:44 
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Joined: 26 Sep 2009, 15:51
Posts: 1271
Location: Bonn, Germany
Hey CYTE you're welcome, and now there's a great solution for that :D - thanks myara.

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Image rray.de, a resource site for softimage, updated Oct 15th 2016


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 Post subject: Re: Slide Relax Brush
PostPosted: 12 Oct 2016, 13:52 
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Joined: 28 Sep 2011, 10:33
Posts: 302
NP. There was a little bug with objects using Scene Material. Fixed it and uploaded again.

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M.Yara
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