Hi every one, my name is Luca, i'm new here.
I would like to ask if some one can help me about this question:
I have a CLIP (a bounce of meshes animated and stored in a ACTION , ready to placed in the mixer eventually)
I would like drive the animation of this clip with a expression, in the way than when i rotate a bone by a specific angle range, the clip is played.
The purpos it to animate a MECHANICAL LEG and when i rotate the leg i have some mechanical part animated in clip that controll the knee parts.
Some one can help me to understand how to drive a clip in this way? Is possible? Thank you!!!!!!!
1 post • Page 1 of 1