I intended to make it private at first but after I uploaded I couldn't find any option to make it "unlisted" like in Youtube. Since I plan to release it to the community I left it like that and add a wip like description. Thanks.
Can't wait to see your next release.
mGridUV
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m|GridUV
The m|GridUV functionality is now included in m|TextureEditor — This script aligns selected UV points in a grid pattern, optionally keeping the existing
row/column spacing. Demonstrated here.
Usage: Select the UVs you want to re-align (You can also select polygons when the script editor is open) Run the script, choose desired options (keep spacing, spacing ratio fix) Now pick a reference UV point That reference point will be used as the UV origin, as well as the origin for the edgeloops from which the spacings will be sampled if that option is chosen.
local backup:mGridUV.js
Usage: Select the UVs you want to re-align (You can also select polygons when the script editor is open) Run the script, choose desired options (keep spacing, spacing ratio fix) Now pick a reference UV point That reference point will be used as the UV origin, as well as the origin for the edgeloops from which the spacings will be sampled if that option is chosen.
local backup:mGridUV.js
Re: mGridUV
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: mGridUV
New Version. Same Link.
Rewrote big part of the code to fix some bugs and added a ratio U and ratio V option.
It should work now
Now it also works with UV edges (like an UV edge relax)
https://www.dropbox.com/s/o8b10x9eaap1o ... UV.js?dl=0
Rewrote big part of the code to fix some bugs and added a ratio U and ratio V option.
It should work now
Now it also works with UV edges (like an UV edge relax)
https://www.dropbox.com/s/o8b10x9eaap1o ... UV.js?dl=0
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: mGridUV
Exciting stuff ... but getting an error atm in the new version, the function GetTEView is undefined.
softimage resources section updated Jan 5th 2024
Re: mGridUV
Damn I forgot to change that ! It’s using a command from a different file that I’m planning to release in the mTextureEditor. Thanks for the feedback! I’ll fix it tomorrow!
I’m too drunk now
I’m too drunk now
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: mGridUV
Haha Thanks
(I just notice I gotta fix something too.. that online badge totally covers the user name if there's no avatar )
(I just notice I gotta fix something too.. that online badge totally covers the user name if there's no avatar )
softimage resources section updated Jan 5th 2024
Re: mGridUV
I was drinking near the office so I fixed it before going home. I just need to copy a function so I didn't need my whole brain. I think it's working now
Good night !
Good night !
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: mGridUV
Awesome. That did fix it! Thanks and rest well ^^
softimage resources section updated Jan 5th 2024
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