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 Post subject: Mia Material Advanced phenomena
PostPosted: 04 Nov 2011, 00:42 
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Joined: 15 Dec 2009, 09:12
Posts: 19
Hey everybody!

I wanted to share with you my modified version of the Mia Material. Since I had lots of problems with the standard implementation of the architectural material I decided to make my own version some time ago. I changed some interface flaws, included some utilities like the excellent RRaytype shader by Reinhard Claus directly into the interface, and optimized working with channels.

A much more detailed description on why and what I did with the shader, as well as a short video can be found on my blog.

This shader has really become my standard solution for all materials for quite some time now, and solved a lot of the common problems with the Mia Material I often hear from other people on the various forums. So I hope it will become as useful to some of you as it is to me, enjoy!

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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 04 Nov 2011, 16:09 
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Joined: 25 Nov 2010, 18:23
Posts: 824
Location: Canada
Wow, thanks! This is great. I use it a lot and this looks like a great improvement. Thanks for sharing!


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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 07 Nov 2011, 17:49 
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Joined: 22 Jan 2010, 17:51
Posts: 16
Thanks alot. This solves some major headaches I had with mia in the past. Especially the highlight problem.


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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 08 Nov 2011, 15:13 
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Joined: 03 Jun 2009, 16:25
Posts: 634
Location: Siegen/Germany
Thanks for sharing! Great work!!

best,
oliver

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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 19 Jan 2012, 13:34 
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Joined: 09 Jun 2009, 10:36
Posts: 423
thx for the shader!


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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 19 Jan 2012, 17:47 
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Joined: 18 Mar 2010, 23:38
Posts: 656
Location: St. Thomas, Ontario
Thanks for the shader Mossman.

Too bad I can't use it at this time as it is only x64 and I'm still on 32 bit system, but this will proove useful when I finally jump ship.

Keep up the good work!

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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 30 Jan 2012, 01:01 
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Joined: 15 Dec 2009, 09:12
Posts: 19
I've uploaded a new Version which fixes a small bug where shadows lost their transparency and color when using the rayswitch.

@Daniel: in theory the only thing you need are the 32bit dll's for the mia material wrapper and the rraytype shader. You can download the rraytype shader over at rray.de, the wrapper is unfortunately not so easy. All the download links on xsibase are offline and I don't have a local backup anymore. Maybe somebody else has got a backup?


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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 03 Mar 2012, 23:01 
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Joined: 09 Jun 2009, 14:45
Posts: 890
Hello, first of all thanks a lot for this shader, its really usefull.
I've found a little bug, it doesnt take into account photons, so you cant use GI. IF you connect the wrapper to the photon port and use a spotlight activating Global Illumination shooting photons you get the error no photon stored after emission. If you swap to normal architectural it works.
I think something is missing regarding photons when you compiled the shader. Can always use a normal architectural in conjunction with the advanced and use it only on photon channel if you have to use GI. still it would be nice to have it fixed :)

Thanks again, Max


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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 12 Mar 2012, 14:31 
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Joined: 15 Dec 2009, 09:12
Posts: 19
Your're right, it doesn't work. To be honest, I haven't used photons in ages, so i didn't notice. I will try to fix it as soon as possible..


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 Post subject: Re: Mia Material Advanced phenomena
PostPosted: 12 Mar 2012, 16:51 
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Joined: 15 Dec 2009, 09:12
Posts: 19
I've uploaded a new version, it should work now.


Attachments:
miaadvanced_caustics.jpg
miaadvanced_caustics.jpg [ 87.18 KiB | Viewed 4071 times ]
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