Classical texture blending with CAV

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gaboraa
Posts: 253
Joined: 16 Apr 2010, 23:14

Classical texture blending with CAV

Post by gaboraa » 20 Jun 2014, 22:55

Hi all,

One of my Maya user friend ask me if it was possible to assign textures only using CAV map's RGBA channels in Softimage and told me that Maya doesn't give control at per vertex level in shading networks so I create a simple one in Softimage. I hope it would be helpful who is in game development and want to see real-time response while painting.

Image

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Draise
Posts: 719
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: Classical texture blending with CAV

Post by Draise » 21 Jun 2014, 21:38

Handy! Thanks for sharing.

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