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Re: XSI-->Nuke

Posted: 12 Oct 2010, 10:41
by Rork
Hi,

Thanks for the update :)
Will install it and see if my odd issues go away ;)

Will report back later!

rob

Re: XSI-->Nuke

Posted: 13 Oct 2010, 03:54
by zossowosso
Hi T.I.M

many tank now it`s working

the probleme was python

Re: XSI-->Nuke

Posted: 14 Oct 2010, 20:12
by T.I.M.
Rork you were right I was able to reproduce the bug with the frame ranges.I just didn't test with different starting frame.But now everything should be fine.Here is a new version.

Before install it remove the old one!

Cheers

Re: XSI-->Nuke

Posted: 14 Oct 2010, 23:10
by zossowosso
T.I.M. wrote:Rork you were right I was able to reproduce the bug with the frame ranges.I just didn't test with different starting frame.But now everything should be fine.Here is a new version.

Before install it remove the old one!

Cheers

thank you for taking the time Its appreciate

Re: XSI-->Nuke

Posted: 25 Oct 2010, 18:15
by T.I.M.
There was stupid little bug in the code that i just noticed today.The problem was in exporting selected camera.Sorry for that.Here is new version.

Re: XSI-->Nuke

Posted: 11 Nov 2010, 16:52
by Splin
Exported camera does not match in Nuke with XSI scene :/

btw, does this script export geometry as well? Or what should it export if I select pass? All I get right now is camera. Promising script! Getting camera from Softimage to Nuke has been lot of stress so far, this makes it lot easier if it would match 100% :)

Re: XSI-->Nuke

Posted: 13 Nov 2010, 11:01
by T.I.M.
Thanks Splin . It's good to have a feedback!I didn't notice this problem because obviously I didn't make enough tests with different camera Focal Length.
Now everything should work fine.Please let me know if it's ok .Any feedback it's very welcome!

Here is ver 1.3

Next version will support geometry , lights and nulls .
Hope soon to find some time to do it.


Delete the old version before install.

Re: XSI-->Nuke

Posted: 15 Nov 2010, 11:07
by Splin
Thanks, I will give it a try!

Re: XSI-->Nuke

Posted: 17 Nov 2010, 15:01
by Splin
It works fine now :)

Re: XSI-->Nuke

Posted: 01 Dec 2010, 13:35
by T.I.M.
This version fixes padding issue with passes .The plugin was using the default XSI "#" now supports any padding.

Re: XSI-->Nuke

Posted: 03 Dec 2010, 11:50
by T.I.M.
Here is the version 2.0

New:
Now it supports geometry, lights and nulls.

Changes:
Now setups the correct rotation order automatically.
If animation exist on the object it takes the first and the last key and exports that range
If no animation it takes the scene frame range and exports global transforms values for that range.
(this is in case you parent the object to another animated object and you want to get the transforms in Nuke)

Here is demo video:


edited by gustavoeb: vim tag

Re: XSI-->Nuke

Posted: 05 Dec 2010, 09:36
by siaamak
\m/ THANK YOU MAN!

Re: XSI-->Nuke

Posted: 05 Dec 2010, 10:38
by farhaad_yousefi
\m/ \m/ \m/

Re: XSI-->Nuke

Posted: 05 Dec 2010, 11:24
by farhaad_yousefi
awesome,
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!? :ymdaydream: ^:)^

Re: XSI-->Nuke

Posted: 05 Dec 2010, 12:08
by T.I.M.
farhaad_yousefi wrote:awesome,
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!? :ymdaydream: ^:)^
This is not possible in Softimage yet and nether with this plugin right now.This has to be implemented in Softimage so you can render straight to multichannel exr.(for witch I am not big fan....but this is another topic) I can do some post automatic joining for the outputs but this will be slow.I will see if I can get something inside XSI but now I am little busy .When I get a chance will do it.Thanks for your idea.


Cheers

Re: XSI-->Nuke

Posted: 05 Dec 2010, 12:12
by farhaad_yousefi
T.I.M. wrote:
farhaad_yousefi wrote:awesome,
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!? :ymdaydream: ^:)^
This is not possible in Softimage yet and nether with this plugin right now.This has to be implemented in Softimage so you can render straight to multichannel exr.(for witch I am not big fan....but this is another topic) I can do some post automatic joining for the outputs but this will be slow.I will see if I can get something inside XSI but now I am little busy .When I get a chance will do it.Thanks for your idea.


Cheers
thanks .! :)