Pin Points
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Pin Points
Installs the command "Pin Points" in the Constrain menu on the right. It freezes/pins
the selected subcomponents. Then they can't be moved until the command is called again.
There's a displayInfo in the viewport that 1. lets you know something is frozen / 2. lets you set a falloff so points near the freeze region are a little frozen as well which makes the transition smoother / 3. set smoothness / 4. show or hide the blueish effect of the frozen region in the viewport
download: PinPoints.xsiaddon
There's a displayInfo in the viewport that 1. lets you know something is frozen / 2. lets you set a falloff so points near the freeze region are a little frozen as well which makes the transition smoother / 3. set smoothness / 4. show or hide the blueish effect of the frozen region in the viewport
download: PinPoints.xsiaddon
Pin Points
A modeling helper plugin which I've been meaning to share in 2009 or so and forgot
Installs the command "Pin Points" in the Constrain menu on the right. It freezes/pins the selected subcomponents. Then they can't be moved until the command is called again.
There's a displayInfo in the viewport that 1. lets you know something is frozen / 2. lets you set a falloff so points near the freeze region are a little frozen as well which makes the transition smoother / 3. set smoothness / 4. show or hide the blueish effect of the frozen region in the viewport
let me know if there's bugs!
Installs the command "Pin Points" in the Constrain menu on the right. It freezes/pins the selected subcomponents. Then they can't be moved until the command is called again.
There's a displayInfo in the viewport that 1. lets you know something is frozen / 2. lets you set a falloff so points near the freeze region are a little frozen as well which makes the transition smoother / 3. set smoothness / 4. show or hide the blueish effect of the frozen region in the viewport
let me know if there's bugs!
- Attachments
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- PinPoints.zip
- (5.32 KiB) Downloaded 270 times
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- freeze.JPG (26.28 KiB) Viewed 12916 times
softimage resources section updated Jan 5th 2024
Re: Pin Points
Like modeling masking!? WOAH.
Re: Pin Points
Very helpful, i hope it works vs move-proportional tool!
Re: Pin Points
Very cool tool,works on Curves and polygon
Re: Pin Points
Nice, never planned to have it work it for curves, just for polygons... but because of the generic SI object model it works for anything that's made out of points.
softimage resources section updated Jan 5th 2024
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Pin Points
just use it today for a small work, thank U
btw. pin by weight maps will be more intuitive...and quick...
btw. pin by weight maps will be more intuitive...and quick...
Re: Pin Points
Hey thanks for using it! It sound good. I'll check if it's easy to make
softimage resources section updated Jan 5th 2024
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Pin Points
Would be nice if it could freeze the bone's and deformer's deformation. I would use it to move the bones after the weights are painted
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Pin Points
You can adjust Static_KineState property of your deformer(bone) object, to a compensate value, to adjust deformer position after envelop.
Envelop operator only need deformer's transformation value(so that everything in XSI, can be used as deformer, not only bone object)
But not the transform information in Kinematic node, but the Static_KineState node.
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Pin Points
This is a better explanation of Static KineState:
http://web.archive.org/web/201104040029 ... chives/209
Re: Pin Points
There's also the menu command "set reference pose" that resets the mesh to the base pose without moving the bones.
(probably it modifies the Static KineState internally)
(probably it modifies the Static KineState internally)
softimage resources section updated Jan 5th 2024
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