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 Post subject: FESRetopo - retopology tool for Softimage
PostPosted: 29 Jun 2015, 18:21 
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Joined: 16 Jan 2011, 14:59
Posts: 30
Quick start video:
phpBB [video]


Link for download: https://dl.dropboxusercontent.com/u/11446262/FESRetopo%200.7.zip
Link to post with last release data: http://www.si-community.com/community/viewtopic.php?p=52105#p52105

Some description: this is retopology tool for Softimage, It based on FabricEngine, so it should be installed too. May be the tool will work with old versions, but current 1.15.x is recommended. The core of FESRetopo consists from splice-operator and some extensions. So, it can be used also in Maya. For Softimage I additionally create some python script for automatically execution. So, after installation you will obtain item "FESRetopo" in Create - Poly. Mesh section

Image

There are three parameters:

Reference - path to hi-poly file
Hide reference - when it checked, then the hi-poly reference is not drawing in the viewport
Hide HUD - when it checked, then edges and points are not drawing in viewoprt in the case of splice manipulator is disabled (for example, when rotate the camera).

In fact the global purpose of this tool is to build the analogue of Topogun for Softimage and take retopology process of some small models inside one 3d-progarm without import-export actions.

Image


Last edited by Angel 07 on 31 Aug 2015, 03:44, edited 5 times in total.

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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 29 Jun 2015, 23:38 
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Joined: 27 Oct 2012, 18:05
Posts: 149
ha! Just yesterday i was thinking about retopo in Softimage!
The idea was to create retopo based on weight map.
-paint low-poly wire to weight map
-emit particles base on weight map
-poligonize them
-apply relax deformer to smooth down this blobbed net to a wire.
-remove doubles
-dissolve vertices with 2 edges connected.
-fill wire with polys (dont know if SI can do this, but was intended to export resulting wire to blender , which does)
This gives pretty good results, but painting weights on a dense mesh is no fun in softimage :(


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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 30 Jun 2015, 00:01 
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Joined: 27 Oct 2012, 18:05
Posts: 149
I dont have splice installed, but there is alot of code in KL files. I think same functionality in SI C++ API would be like 5 times shorted. Hope most of those kernel language commands were generated automatically base on a few visual nodes :)
Anyway, great plugin, and can be used in Maya also. Just to much code... Bad Fabric Engine, bad! :)


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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 30 Jun 2015, 15:18 
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Joined: 16 Jan 2011, 14:59
Posts: 30
Make some improvements, and now it works much faster.

And yes, if try to write the same tool in c++ API of Softimage, then the number of lines in code will be the same (more or less). The main part of this code belongs to logic and does not depend on Softimage API or FabricEngine API.


Attachments:
FESRetopo 0.5.1.zip [84.36 KiB]
Downloaded 123 times
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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 30 Jun 2015, 18:54 
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Joined: 24 May 2012, 09:44
Posts: 2247
Very nice. Thanks Angel.


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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 30 Jun 2015, 19:07 
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Joined: 09 Nov 2011, 01:17
Posts: 37
Thanks a lot :-bd


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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 30 Jun 2015, 20:47 
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Joined: 26 Sep 2009, 15:51
Posts: 1282
Location: Bonn, Germany
Great - thanks for sharing the source code also.

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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 30 Aug 2015, 21:15 
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Joined: 16 Jan 2011, 14:59
Posts: 30
The next 0.7 version update.

Download: https://dl.dropboxusercontent.com/u/11446262/FESRetopo%200.7.zip

Some sample videos:
1. The process of sphere retopology. All new tools used.
phpBB [video]


2. More complicated case of the eye area.
phpBB [video]


3. Ear.
phpBB [video]


Whats new. The most important - new three tools:
1. Edge tool. Allow to create an edge between two points. Also allow to extrude an edge and form a 4-sided polygon. Convenient to create polygon loops.
2. Move brush. Simple move points.
3. Relax brush. Smooth the wire.

Also there is a short manual in the archive with pictures and descriptions of tools.

And yes, all done for Fabric Engine 1.15.3.


Last edited by Angel 07 on 31 Aug 2015, 03:43, edited 1 time in total.

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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 31 Aug 2015, 03:35 
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Joined: 30 Nov 2010, 20:56
Posts: 151
Location: Tennessee
THAT is really cool!

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 Post subject: Re: FESRetopo - retopology tool for Softimage
PostPosted: 31 Aug 2015, 10:20 
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Joined: 09 Jul 2009, 08:59
Posts: 1190
Location: Close to The Hague, Netherlands
Very cool! Love that relax tool :)

Definitely will have a go with this.

Thanks for sharing! :-bd

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