Custom Opengl Icons primitives (SI 2014+)
Posted: 20 Jun 2013, 17:16
Hi there,
I was missing this feature since a long time so I gave it a go
This plugin use a json file as definition so you can add as many shapes you want.
thigs to know:
-It have SRT offset and size parameters, and currently support only one closed curve per icon.
-The icon.json file must be in the same directory than the dll (in the plugin folder), and the definition is a flat array of formated like this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
-Performance wise, a quick benchmarck showed that it's ~7% slower than a curve equivalent, but the good thing is that it has it's own type (Icon) and can be filtered .
-The primitive is located in the create>primitive menu
-You need to install this: http://www.microsoft.com/en-us/download ... x?id=30679
-It's not tested that much, use it at you own risk!!!
[edit] I've updated it, now the BBox is correct and I added a few icons
Cheers
A.
I was missing this feature since a long time so I gave it a go
This plugin use a json file as definition so you can add as many shapes you want.
thigs to know:
-It have SRT offset and size parameters, and currently support only one closed curve per icon.
-The icon.json file must be in the same directory than the dll (in the plugin folder), and the definition is a flat array of formated like this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
-Performance wise, a quick benchmarck showed that it's ~7% slower than a curve equivalent, but the good thing is that it has it's own type (Icon) and can be filtered .
-The primitive is located in the create>primitive menu
-You need to install this: http://www.microsoft.com/en-us/download ... x?id=30679
-It's not tested that much, use it at you own risk!!!
[edit] I've updated it, now the BBox is correct and I added a few icons
Cheers
A.