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Re: PolyMesh Duplicator v1.2.1

Posted: 04 May 2010, 14:54
by rasskass
Hi,

Great addon! Im still a beginner in Softimage and especially ICE but have a question for the addon. In houdini I used the copy sop alot to create facade studies (i'm an architect) with variations within the components. I have tow questions that the addon might are able to help me with:

1. How do i create a pointcloud from a object where the points are at the centerpoint of each face?

2. How do i duplicate a new component onto the pointcloud using the facenormal to allign the duplicates to the surfaces curvature?

Have attached a simple description picture

Is this possible and if so how? Hope someone are able to help. trying to convince my office that ICE is just as capable as Houdini for designing parametric facades for our projects.

Re: PolyMesh Duplicator v1.2.1

Posted: 05 May 2010, 02:58
by dwigfor
This might be more for what you are interested in. http://www.vimeo.com/5785239

Re: PolyMesh Duplicator v1.2.1

Posted: 13 Aug 2010, 18:03
by chris3d
if you have high pointcounts you´ll get some rounding errors and the mesh will screw up slightly.
to avoid that you could change the init copyID.
before you do the divide you should multiply both inputs by a very high value ( eg 1mio, depends on you polycount)
do the divide in scalar and round it afterwards ...

Re: PolyMesh Duplicator v1.2.1

Posted: 28 Jan 2011, 11:02
by Helli
First of all, thank you for the plugin.

Sadly Helges mt_ice instancer is not working anymore so I used your plugin which is doing almost the same.

Worked nicley in Softimage 2011 SP1, only one feature is heavily missing. Is it possible to copy the texture supports from the ice instances to the generated mesh ?

Edit:
For now I wrote a script to create a texture projection for every polyong island. At least for my case thats enough.

Re: PolyMesh Duplicator v1.2.1

Posted: 08 Mar 2012, 04:57
by Zafar Iqbal
Seems to work fine here on 2012, although my SI crashed while trying to render 600 cubes. Meh.

The cubes form a wall and I want to texture each side differently. I can add materials to the different sides, but whenever theres a movement, the cube being affected by it gets all the materials reset to just a single one. Could be my lack of knowledge of ICE but what am I missing here?

Edit: Added a single material and a UV projection. The UV isn't following the polys at all but instead looks like what a camera projection does (if you by accident move the projecting camera).

Re: PolyMesh Duplicator v1.2.1

Posted: 19 Nov 2013, 13:53
by Eugen
Hi, thanks for the plugin!
Still no UV support? Do we have an alternative in the meantime?
Best,
Eugen