Seems to work fine here on 2012, although my SI crashed while trying to render 600 cubes. Meh.
The cubes form a wall and I want to texture each side differently. I can add materials to the different sides, but whenever theres a movement, the cube being affected by it gets all the materials reset to just a single one. Could be my lack of knowledge of ICE but what am I missing here?
Edit: Added a single material and a UV projection. The UV isn't following the polys at all but instead looks like what a camera projection does (if you by accident move the projecting camera).
PolyMesh Duplicator v1.2.1
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PolyMesh Duplicator
V1.2.1 Nassos' recreation of Guillaume Laforge's addon (see video). Creates multiple procedural copies of a mesh which can be accessed from an ICE
tree. Just like Houdini's Copy/Duplicate SOP. See video tutorial on vimeo, and for more details see the si-community discussion link.
local backup: PolyMeshDuplicator1.2.1.zip
local backup: PolyMeshDuplicator1.2.1.zip
author site: n/a / si-community thread
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Re: PolyMesh Duplicator v1.2.1
- Zafar Iqbal
Re: PolyMesh Duplicator v1.2.1
Hi, thanks for the plugin!
Still no UV support? Do we have an alternative in the meantime?
Best,
Eugen
Still no UV support? Do we have an alternative in the meantime?
Best,
Eugen
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