PolyMesh Duplicator v1.2.1

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PolyMesh DuplicatorAuthor: Nassos Yiannopoulos
V1.2.1 Nassos' recreation of Guillaume Laforge's addon (see video). Creates multiple procedural copies of a mesh which can be accessed from an ICE tree. Just like Houdini's Copy/Duplicate SOP. See video tutorial on vimeo, and for more details see the si-community discussion link.

local backup: PolyMeshDuplicator1.2.1.zip

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wireframex
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Re: PolyMesh Duplicator v1.1

Post by wireframex » 14 Nov 2009, 15:42

Like I told you before :

I need to remove PolyMeshDuplicator.x86.dll
from : c:\Users\xxxxxxx\Softimage\XSI_7.01\Addons\PolyMeshDuplicator\Application\Plugins\

If not it doesn't work at all

Phil
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nassosy
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Re: PolyMesh Duplicator v1.1

Post by nassosy » 14 Nov 2009, 15:46

So be it then.
In my XSI 7.01 x64 winXP, it works without problems though.

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wireframex
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Re: PolyMesh Duplicator v1.1

Post by wireframex » 14 Nov 2009, 15:59

I'm waiting for the 2010 upgrade.

I will post here if I had the same pb. Maybe windows 7 x64 produce some pb with XSI 7.01 x64 and x32.dll
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wireframex
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Re: PolyMesh Duplicator v1.1

Post by wireframex » 15 Nov 2009, 00:15

Still Playing with PolyMeshDuplicator :)

I don't understand why a big object is created from the original object who is duplicated ?

How to remove it ?

Here the big sphere is attached to the sphere_copies

Image

Phil
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Re: PolyMesh Duplicator v1.1

Post by nassosy » 15 Nov 2009, 00:23

Each duplicate uses the SRT/Transform matrix of the particle whose ID matches its CopyID
If no particle exists, the SRT of the duplicate is random/undefined (you will usually get garbage).

So always make sure there are as many particles as duplicates
When the # of (born) Particles >= # of Duplicates, the large object will disappear

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Re: PolyMesh Duplicator v1.1

Post by nassosy » 15 Nov 2009, 00:26

You can always use Particle instancing instead of PolyMeshDuplicator ;)

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wireframex
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Re: PolyMesh Duplicator v1.1

Post by wireframex » 15 Nov 2009, 00:30

Ok thanks for your light speed answer :D
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Re: PolyMesh Duplicator v1.1

Post by Squizmek » 16 Nov 2009, 20:54

hey nassosy,
do you think it would be possible to take a group of instancing meshes instead of a single mesh that gets duplicated? This would be really awesome to get an exact copy of the pointcloud as geometry!

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Re: PolyMesh Duplicator v1.1

Post by nassosy » 16 Nov 2009, 21:03

Squizmek wrote:hey nassosy,
do you think it would be possible to take a group of instancing meshes instead of a single mesh that gets duplicated? This would be really awesome to get an exact copy of the pointcloud as geometry!
I don't understand the question. :-\

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Re: PolyMesh Duplicator v1.1

Post by Squizmek » 17 Nov 2009, 01:07

nassosy wrote:
Squizmek wrote:hey nassosy,
do you think it would be possible to take a group of instancing meshes instead of a single mesh that gets duplicated? This would be really awesome to get an exact copy of the pointcloud as geometry!
I don't understand the question. :-\
Let me show you with a screenshot...
What I mean is: instead of using a single mesh as instancing shape, you can use a group and randomly pick the meshes for instancing. The problem is that with your plugin I can only select the cube, sphere or cylinder to create a polymesh, but not the whole group.
Attachments
capture_instanceshapes.jpg
capture_instanceshapes.jpg (234.34 KiB) Viewed 5274 times

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Re: PolyMesh Duplicator v1.1

Post by nassosy » 17 Nov 2009, 01:22

Squizmek wrote: Let me show you with a screenshot...
What I mean is: instead of using a single mesh as instancing shape, you can use a group and randomly pick the meshes for instancing. The problem is that with your plugin I can only select the cube, sphere or cylinder to create a polymesh, but not the whole group.
First of all the plugin doesn't instance, it duplicates (makes extra copies independent of the original)
and it operates on a single PolyMesh at a time.

if you want random instancing of groups, ICE already has this functionality built-in

The source code is included with the plugin,
it can certainly be done if you have time on your hands
which i don't at the moment.

if you want to modify it, be my guest

Letterbox
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Re: PolyMesh Duplicator v1.1

Post by Letterbox » 17 Nov 2009, 08:35

Thank you again nassosy

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Re: PolyMesh Duplicator v1.1

Post by Squizmek » 17 Nov 2009, 14:31

nassosy wrote: First of all the plugin doesn't instance, it duplicates (makes extra copies independent of the original)
and it operates on a single PolyMesh at a time.

if you want random instancing of groups, ICE already has this functionality built-in
...
Yes, ICE makes instances, and your plugin makes duplicates. If I wanted instances I wouldn't have posted here.

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Re: PolyMesh Duplicator v1.1

Post by Squizmek » 01 Dec 2009, 20:48

I just wrote a tutorial that also makes use of this plugin.

http://feathertools.michael-buettner.co ... cloth.html

edit: I "tagged" your link (inbetween URL-Tags) - why? look here - HB

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Re: PolyMesh Duplicator v1.2.1

Post by satyajit » 15 Feb 2010, 08:36

Hi nassosy,

I was trying your wondeful plugin. One question. Is there any way to copy UV data while using the plugin to duplicate. Has anybody else tried this?

Thanks

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Re: PolyMesh Duplicator v1.2.1

Post by nassosy » 15 Feb 2010, 12:55

Duplicate,
use GATOR to transfer attributes,
optionally freeze the operator stack.
then move the duplicates

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