Resourcedump
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Get Closest Filtered points
Disclaimer: This is from the resourcedump thread on si-community.com so »some restrictions may apply« (but usually don't)
A compound that gets ONLY the closest points in the current pointcloud/geometry that have a »true« boolean. It's much much faster than rifling through arrays. Hopefully someone will find this useful. It works by temporarily moving the filtered points up and away on the Y axis, then the remaining points look in the area where the filtered ones got moved to. Then filtered ones are moved back to their original location. The temporary moving of them is nothing to be concerned about because you wont see it and it doesnt affect simulation.
local backup: Get closest filtered points.xsicompound
A compound that gets ONLY the closest points in the current pointcloud/geometry that have a »true« boolean. It's much much faster than rifling through arrays. Hopefully someone will find this useful. It works by temporarily moving the filtered points up and away on the Y axis, then the remaining points look in the area where the filtered ones got moved to. Then filtered ones are moved back to their original location. The temporary moving of them is nothing to be concerned about because you wont see it and it doesnt affect simulation.
local backup: Get closest filtered points.xsicompound
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- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: Resourcedump
sounds cool! thanks rray.
can you give an example of when or why to use those "ICEOperators" from preferences?
can you give an example of when or why to use those "ICEOperators" from preferences?
SI 2015 @ WIN7-64
Re: Resourcedump
It's just a convenience feature. When you have an ICE tree that you want to apply to another object, just compound it up, register it by exporting, and enter the compound name in the preferences. You can just select an object, click the menu and the compound get applied to the object.
Otherwise you'd have to go through the whole create new ICE tree--->drag an drop node-->connect to execute port, deal.
This is all built in, what the patch does is just allow to apply the compound to several objects at once using the same menu.
Otherwise you'd have to go through the whole create new ICE tree--->drag an drop node-->connect to execute port, deal.
This is all built in, what the patch does is just allow to apply the compound to several objects at once using the same menu.
softimage resources section updated Jan 5th 2024
Re: Resourcedump
aaand it took a while to find this thread. it was in plugins! anyway , always nice to resurect it again, here is a quick setup demo scene example of rigid body (vorlex) simulated with verlet for some ICE on ICE interplay.
from a request on the mailing list.
scene file attached v2013
from a request on the mailing list.
scene file attached v2013
- Attachments
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- Deformation_Verlet_Cloth_net_vorlex_ball_rc.rar
- its a .rar archive to squeeze it in
- (230.4 KiB) Downloaded 376 times
Gossip is what no one claims to like, but everybody enjoys.
Re: Resourcedump
a vimeo request, posting rar compressed (so it fits under 256k) scene file below.
some fancy fibbonnaci rotation effect or other
some fancy fibbonnaci rotation effect or other
- Attachments
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- fibbonnaci_send.rar
- (173.17 KiB) Downloaded 378 times
Gossip is what no one claims to like, but everybody enjoys.
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- Posts: 4
- Joined: 25 Jun 2015, 14:53
Re: Resourcedump
Thought I'd drop these great ICE resources in here for the rray site before I forget them.
http://www.enoni.de/wp/?cat=38
ns_Version Update .5I
http://www.enoni.de/wp/?p=682
ns_Redshift ID Handler
http://www.enoni.de/wp/?p=1341
ns_SpiderWeb
http://www.enoni.de/wp/?p=676
ns_NurbsToWire
http://www.enoni.de/wp/?p=674
ns_Raygun
http://www.enoni.de/wp/?p=672
ns_Legolizer
http://www.enoni.de/wp/?p=670
Flower…thing
http://www.enoni.de/wp/?p=1209
Softimage Python Snippets
http://www.enoni.de/wp/?p=512
ICE Experiments
http://www.enoni.de/wp/?p=522
Cheers,
Adam Seeley
http://www.enoni.de/wp/?cat=38
ns_Version Update .5I
http://www.enoni.de/wp/?p=682
ns_Redshift ID Handler
http://www.enoni.de/wp/?p=1341
ns_SpiderWeb
http://www.enoni.de/wp/?p=676
ns_NurbsToWire
http://www.enoni.de/wp/?p=674
ns_Raygun
http://www.enoni.de/wp/?p=672
ns_Legolizer
http://www.enoni.de/wp/?p=670
Flower…thing
http://www.enoni.de/wp/?p=1209
Softimage Python Snippets
http://www.enoni.de/wp/?p=512
ICE Experiments
http://www.enoni.de/wp/?p=522
Cheers,
Adam Seeley
Re: Resourcedump
Fantastic Adam. Many Thanks.
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- Posts: 4
- Joined: 25 Jun 2015, 14:53
Re: Resourcedump
Not by me, by the way, all credit due to the very talented Niclas Schlapmann.
http://www.enoni.de/wp/
Just thought they deserved a little more exposure.
A.
Newcomer (<20 posts) alert: please use the URL tags - HB
http://www.enoni.de/wp/
Just thought they deserved a little more exposure.
A.
Newcomer (<20 posts) alert: please use the URL tags - HB
Re: Resourcedump
Good stuff. Thanks for posting Adam - I'll make sure to include those
softimage resources section updated Jan 5th 2024
Re: Resourcedump
Bumping this - maybe there's some more stuff accumulated over the last 3 years that could be posted here
All sorts of resources, compounds, scripts, notes, models are all welcome!
==> Just drop a zip <==
softimage resources section updated Jan 5th 2024
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